Gods

Please take note that your characters deity is your own focus to define.

The official ‘rules’ and pantheon given in Blacksand (for AFF adventures) and Titan (for FF overview) are not exactly the same as what is happening in the FF gamebooks.

For this reason, all of the ‘official’ information given in this thread is to be taken as a springboard to base our FBAFF on rather than as definitive.

There are three Fighting Fantasy Novels starring Chadda Darkmane of Salamonis, where several Gods and even more minor deities are dealt with by various characters. The world of Titan as presented there is very much based on that of Greek Mythology, where Gods do indeed walk upon the earth as men, and where the Gods reside in their own ‘heavenly plane’ overseeing life on Titan; playing their games with mortal lives in much the same way that kids play with miniature fantasy figurines…

Please take note that your characters deity is your own focus to define.

This is the complete list from p.61-65 Blacksand;

COURGA
Also called; Tuanar, Kirilin, Nureya.
Appearance; Graceful warrior girl.
Special Concern; Grace.
Side; Good.
Symbol; Cat.
Sacred colour; None.
Temple; Delicate Spires.
Adventuring Priests?; Yes.
Doesn’t Teach; Poison, Raise-Skeleton, Summon Supernatural Being, Death.

DEATH
Also called; The Finisher, Grim Reasper, Krsh.
Appearance; Varies.
Special Concern; Death.
Side; Evil & Chaos.
Symbol; Skull.
Sacred colour; Black.
Temple; Varies.
Adventuring Priests?; Yes.

DECAY
Also called; the Scavenger, Urgulla.
Appearance; Rotting Skeleton.
Special Concern; Decay, Insects, Mould.
Side; Evil and Chaos.
Symbol; Skeletal hand or fly.
Sacred colour; Bone White.
Temple; Varies.
Adventuring Priests?; Yes.

DISEASE
Also called; the Festering Lord, Voma, Krur.
Appearance; disease ridden, malformed man.
Special Concern; disease.
Side; evil and chaos.
Symbol; maggot.
Sacred colour; pus yellow.
Temple; Varies.
Adventuring Priests?; Rarely.

FILASH
Also called; Tereb, Khrizat.
Appearance; Fiery man.
Special Concern; Fire.
Side; Good.
Symbol; Flame.
Sacred colour; Orange.
Temple; Varies.
Adventuring Priests?; Rarely.
Doesn’t Teach; Darkness, Poison, Speak to Animals, Raise Skeleton, Summon Supernatural Being.
Note; husband of Throff, father of Verlang (god of metals) and Lorodil (god of volcanoes).

FOURGA
Also called; Vinar, Pirin.
Appearance; Warrior.
Special Concern; Pride.
Side; Good/Neutral.
Symbol; Dog.
Sacred colour; Red.
Temple; Square with dome.
Adventuring Priests?; Yes.
Doesn’t Teach; Peace, Raise Skeleton, Summon Supernatural Being.
Note; Worshipped by some Neutral and Evil Peoples.

GALANA
Also called; Erillia, Kachasta, Zaran, the Gardener.
Appearance; Woman swathed with flowers.
Special Concern; Fertility, Plants and Elves.
Side; Good.
Symbol; Plant or Tree.
Sacred colour; Green.
Temple; Glade of trees or wooden building.
Adventuring Priests?; Yes.
Doesn’t Teach; Languages, Poison, SPeak with the Dead, Raise Skeleton, Summon Supernatural Being.
Note; Daughter of Titan.

GLANTANKA
Also called; Assamura, Herel, Ariella.
Appearance; Silver/gold woman with glowing hair and eyes.
Special Concern; Sun.
Side; Good.
Symbol; Sun.
Sacred colour; Yellow.
Temple; Pyramid or glass dome.
Adventuring Priests?; Rarely.
Doesn’t Teach; Darkness, Fog, Poison, Speak to Animals, Raise Skeleton, Summon Supernatural Being.
Note; Sister of Filash.

HAMASKIS
Also called; Serion, Tyralar.
Appearance; Old man or fresh faced youth with huge open book.
Special Concern; Learning and Sorcery.
Side; Good.
Symbol; Staff.
Sacred colour; Purple.
Temple; Library.
Adventuring Priests?; Yes.

LIBRA
Also called; Sicalla, Bersten, Macalla.
Appearance; Beautiful woman.
Special Concern; Justice and Truth.
Side; Good.
Symbol; Scales.
Sacred colour; Grey.
Temple; Varies.
Adventuring Priests?; Yes.
Doesn’t Teach; Fear, Blind, Fog, Poison, Raise Skeleton, Summon Supernatural Being.

LOGAAN
Also called; the Trickster, Ranjan, Akolyra.
Appearance; Crazed Clown.
Special Concern; Balancing Good and Evil, Law and Chaos.
Side; Neutral.
Symbol; Two headed arrow or six pointed star.
Sacred colour; Rainbow.
Temple; Varies.
Adventuring Priests?; Rarely.

SINDLA
Also called; Cheelah, Gredd, Avana, Castis.
Appearance; Aged but handsome woman.
Special Concern; Luck and Fate.
Side; Good.
Symbol; Dice.
Sacred colour; White.
Temple; Dome topped with statue.
Adventuring Priests?; Yes.
Doesn’t Teach; Poison, Raise Skeleton, Summon Supernatural Being.
Note; Mother of Asrel, Libra, Usrel, sister of Titan.

SUKH
Also called; Whaan, Tir.
Appearance; Raging Man.
Special Concern; Wind and Storms.
Side; Good/Neutral.
Symbol; Howling face.
Sacred colour; None.
Temple; Varies.
Adventuring Priests?; Yes.
Doesn’t Teach; Bless, Fog, Raise Skeleton, Summon Supernatural Being, Death.
Note; Worshipped by some Evil peoples.

TELAK
Also called; Orial, Swordbearer, Shieldbearer, the Warrior.
Appearance; Heavily armed warrior, lion or dragon.
Special Concern; Courage.
Side; Good.
Symbol; Golden Sword.
Sacred colour; Gold.
Temple; Varies.
Adventuring Priests?; Yes.
Doesn’t Teach; Fear, Poison, Raise Skeleton, Summon Supernatural Being.
Note; Son of Courga and Fourga.

THROFF
Also called; Alishanka, Kerellim.
Appearance; Bejewlled woman.
Special Concern; Earth and Dwarfs.
Side; Good.
Symbol; Diamond.
Sacred colour; Silver.
Temple; Varies.
Adventuring Priests?; Yes (Dwarfs)
Doesn’t Teach; Fear, Poison, Speak to Animals, Raise Skeleton, Spirit Jurney, Summon Supernatural Being.
Note; Wife of Filash.

USREL
Also called; Liriel, Enkala, Ageral, Westrea.
Appearance; motherly woman with arms outstretched.
Special Concern; Peace.
Side; Good.
Symbol; White flower.
Sacred colour; White.
Temple; Varies.
Adventuring Priests?; Yes.
Doesn’t Teach; Blind, Poison, Raise Skeleton, Summon Supernatural Being.
Note; Mother of Fourga and Courga.

Please take note that your characters deity is your own focus to define.

Gods

Advanced Fighting Fantasy Gamekeeper