Advanced Fighting Fantasy

NOTICE BOARD

NOTICE BOARD
By Gamekeeper Fbaff on Tuesday, 22 November 2011 at 20:44

NOTICE BOARD

Located in the entrance foyer of the Inn of the Musty Ember at Five Ways Meet. The pinboard is layers thick in haphazardly arranged scrolls and scraps of paper. Many of them are adverts for traders and wares.

Central is the Inn Tarriff including at its base Cob’s charge for ‘writing of notes, 1 silver piece for ten words, no translations’. Beneath this is a very crude old map of this region of Allansia.

There are an assortment of ‘adventurers wanted’ notices, mostly faded, in a wide variety of scripts.

A fabulous illustration advertising the Trial of Champions on mount Firetop.

The front page of the new Salamonis Press issue 3, which truly deserves a thread all of its own.

An advert for the Merchant Guard headquarters at Silverton.

A faded parchment ‘seeking players for the Ogreball circuit at Shazaar, money paid’.

A faded parchment ‘seeking players for Drefts role-playing game featuring the scientific-fantastical world of planet earth, back table, musty ember’ with a highly insulting troll rune scrawled across it.

Recruitment for military service in Salamonis city guard.

‘Double your money’ Antique gold coins wanted. Will pay double amount in official Port gold coins for genuine old style gold coins. Blacksand City mint.

Crew (sailors) needed for… and a list of several ships and their captains largely docked in Port Blacksand, some of which have been amended with additon of words such as ‘sunk’ and ‘lost at sea’.

An advert for the AGM of the local council of elders of the villages and outlaying homesteads of Five Ways Meet to be duly meeting here in this Inn at next full moon.

A petition for alms for the repair of various facilities relaying to the villages and outlaying homesteads of Five Ways Meet.

An advert for the Smithy at Smeet on the Silverton road, all metalworks provided.

An advert for Ferris Ferry crossing on the Whitewater avoiding the Whitewater rapids, 2 gold per crossing, maximum load 1 horsecart.

Harriots Herbs, northern Darkwood, follow the chimes. Best herbal remedies ~ unbeatable prices.

As well as the above there are countless ‘missing persons’ illustrations intermixed with ‘wanted posters’ for bandits.

By far the majority of notes pinned here in a circle around the edge are messages in different hands, cants and codes; between travellers, adventurers and merchants using the pinboard as their communication forum. Some of these messages relate to each other conversationally and go back several years.

The idea of ‘business cards’ has not yet caught on in the world of Titan
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Gamekeeper Fbaff
Gamekeeper Fbaff REWARD

of 15 Gold Pieces

for the body of

SLIVA SLY-CUT

Black Elf and despised criminal

WANTED DEAD

for the viscous MURDER of

Master Nibb Darkeye

most honorable member of
the Brotherhood of the Knife, Blacksand

and

Phaegan Grimewash Esq.

of the Noose district, Blacksand

Contact; Webley Darkeye,
leather-tanner workshop,
Temple District, Blacksand

there is a crude drawing bearing some vague resemblance to
Sila Silvercat on the poster
22 November 2011 at 20:45 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff WANTED

DEAD or ALIVE

man known as “The Kharian Trapper”

prominent member of notorious BLUE RAG GANG

reward: 20 gold coins (new standard issue)

Contact: Blacksand City Watch

There is a crude drawing that could be absolutely anybody beneath the writing
7 December 2012 at 13:13 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff WANTED

DEAD or ALIVE

woman known as “The Silver Cat”

prominent member of notorious BLUE RAG GANG

reward: 20 gold coins (new standard issue)

Contact: Blacksand City Watch

There is a crude drawing that glamourizes Sila Silvercat
7 December 2012 at 13:15 · Like
Gordon Macleod
Gordon Macleod <ooc> Lucky for Draco that the BCW cant afford a talanted artist!!
10 December 2012 at 18:32 · Unlike · 1

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EXPERIENCE POINTS

EXPERIENCE POINTS
By Gamekeeper Fbaff on Saturday, 16 June 2012 at 20:10

AWARDS OF EXPERIENCE POINTS

Experience Points are rewarded periodically for:

-posting comments

-good role-playing / storytelling

-fortuitous dice rolls

-achieving mission objectives


there are 2 sorts of mission objectives;


scenario / campaign goals (you won’t always know what these are)


character specific goals

Because of the nature of online BPB (Play By Post) BB (Bulletin Board) roleplaying, it is necessary to deviate wickedly from the canon rules for Experience Points as set out in Dungeoneer. XP is allocated as fairly as possible and is always open to argument if you feel hard done by or overly rewarded for your efforts.

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Gamekeeper Fbaff
Gamekeeper Fbaff XP:
the following are for characters/players who have been on the forum for a year.

All players/characters who are newcomers have not done 24 hour gametime yet so you’ll be tallied up at a later time. Keep going!
Apologies if I forgot anyone; moan like hell here!

Draco: 5+5 = 10
Runkle: 4+2 = 6
Sila: 4+2 = 6
Erki: 3+3 = 6
Maloki: 2+3 = 5
Ageaff: 2+2 = 3
Ghani: 1+2 = 4
Ti-Tsang: 0+2 = 2

12/2013 EDIT: The criteria for allocation of the above XP were as much to do with forum use (posting pics etc) as for gameplay.
23 December 2013 at 14:11 · Edited · Like
Rachel Bree
Rachel Bree Sila learns new spells from the black spell book
21 June 2012 at 00:39 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Sila:
I am working on specifically what spells the black tome contains, some of these are from the list in the rulebook and some are campaign-specific that I am creating myself from the guidelines established in the rules. It seems to have taken on a life of its own – I want to get it right and not rush it. I’ll have it done ASAP but right you have enough Experience Points for 1 x (6) spell, I would suggest Raise Skeleton (6) given your current situation, although I recommend that you should wait and do some more research because there’s a very cute spell called Assassins Dagger (8) that would be very pertinent to Sila and to the story. I’ll award you some more Experience Points when you dedicate more time posting Sila’s comments to speed the game up! Learning new spells does take serious amounts of study time to research the necessary. For example Sila doesn’t even know how to read so she would have to find some way around this to begin with – and there are several ways around it, I’m sure a woman of Sila’s streetwise and cunning can find them!

Gamekeepers note: I would rather fudge the rules for the good of the story, than fudge the story for the sake of the rules!
24 June 2012 at 18:31 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff as yet incomplete at time of writing, but here’s the link:
http://www.obsidianportal.com/…/aff/wikis/campaign-library
the Common Tongue translation of the Black Book…
Advanced Fighting Fantasy | Campaign Library | Obsidian Portal
obsidianportal.com|By Micah Wedemeyer
26 June 2012 at 19:14 · Like · Remove Preview
Gamekeeper Fbaff
Gamekeeper Fbaff Yes it’s Experience Points time again here on the AFF Chalice of Storms forum and you’re all going to get your just deserves.

Thurgrimm: 6
Alphi: 4
Alimar: 4
Plevious: 4
Draco: 6
Runkle: 4
Dalias: 2
Badger: 3
Sila: 0
Erki: 1
Maloki: 0
Ageaff: 0
Ghani: 0
Ti-Tsang: 0
Aryak: 2

At this time, Draco is in Clay with Riana and Kapi; Runkle is in Druids Ruin with Jasmin; Thurgrimm, Alphi and Alimar are in the Pilgrims Roost with Sepher, Glief, Amavia, Ruarea, Veravar, Jarali, Jasper, Jerem; Dalias is at Alana’s house in Chalice; Plevious has vanished assumed dead fallen from a great height in Nights Hide; Erki is on the southern road toward the Desert of Skulls with Nyett and her brothers Uchapa and Onagu; Sila and Aryak are someplace on the road beyond the Coachman Inn; Ghani is at Ridge Village; Everyone else is either on the West road along the Whitewater River with Brantus or on the West road from the Coachman / Goston Vale with Marcus, all looking for Kai Tigo.

We currently have three separate timelines occurring and in the near future these will be resolved into one main timeline for the sake of cohesion and an easy life.

Two important quest items; the Black Book and the Chalice, were last seen in the hands of Sila and Aryak, although only Runkle and Draco are aware of this and they don’t yet IC know the importance of these items.

The mission to accompany Brantus to the Isle of Crabs seems temporarily abandoned by the active players. Other important plot lines are being pursued.
23 December 2013 at 14:12 · Edited · Like · 2

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SCENE 30 - A Wizards Tower

SCENE 30 – A Wizards Tower
By Gamekeeper Fbaff on Monday, 20 January 2014 at 13:15

Sefir of Serion is a stereotypical wizard, dressed purple robes, a wide-brimmed hat with a floppy cone, and holds a tall staff. He resides with his student, a wood elf named Amavia TyrnaeValsa (which means Beautiful Luck of the House of Children of Silken Weavers) in a tower in Chalice, which is accessible through a stout wooden door.

On the ground floor is his shop and living room, warm with colourful wall-hangings, soft wooden furniture and cushions. He is friendly and welcomes guests, showing you up some steep and narrow winding stairs to his library and study on the first floor. Sefir’s bookshelf contains around twenty books, all handmade. There is a large tilt-angle desk upon which he is constructing his own books, behind which is a large wine rack containing many scrolls.

The wizard mentions his workshop and private quarters above. There is also a storage loft occupied by wild pigeons which has a splendid view over Chalice. Downstairs is a lean-to building, the small stone walled kitchen added as an afterthought onto the outside of the tower but accessible only through an archway leading to the shop. It has a dumb-waiter reaching all the way up to the top floor, and he immediately sends Amavia to prepare some snacks and drinks for the guests.

Sefir begins explaining who Serion is, in front of a larger than life size wooden statue of a wizardly looking old man with his hand outstretched holding an open book. Sefir places his own staff in the other hand of the statue. The elves immediately recognise crude human workmanship in the carving, and the elven name for this deity is Livurian the Sorcerer.

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Pete Kijek
Pete Kijek <ooc> I assume the whole party has made its way here?
29 January 2014 at 11:43 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff <ooc>
Thurgrimm a heroic dwarf,
Alphi and Alimar, wood elf princes,
Jasper a human scholar,
Sefir a human wizard,
Amavia a wood elf apprentice of Sefir,
Ruaera a wood elf musician, Amavia’s sister,
Jarali and Verevar, wood elf musicians,
Glief a wood elf scout,
29 January 2014 at 12:28 · Edited · Like · 2
Alfie Mcfarland
Alfie Mcfarland “Sefir, are you going to record what has happend in Chalice? Because I have a feeling that more has gone on then I know about.” Alphi Asked Sefir.
29 January 2014 at 14:32 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Sefir smiles at Alphi. “I am a wizard, not an historian. There is more happening in this world than any, even the gods themselves, can know. And much of it best left that way. The past is gone and we cannot change it. But as to what happening now, we do at least have some small advantage.”

He kneels before the statue of his patron deity, and mumbles some words. You hear an audible ‘click’ and a moment later the wizard is standing once again. He strides over to the door and places a bar across it.

“Thankfully the skies have cleared since whatever fell upon us this day, which I anticipate some of you here are able to explain. All in good time. I have work to do if we are to discover the whereabouts of the villain you seek.”

He looks at Jasper. “I am as you know a commercial wizard and will be seeking recompense for my efforts.”

Jasper nods in agreement. The scholar is very excited to be meeting with Sefir. “Of course, my friend. The nobles of Chalice for whom I work have assured me that they will supply funds enough to meet my humble requirements. Hiring of your expertise seems only proper given the circumstances.”

Amavia returns into the room carrying a large urn. Herb scented smoke pours from it. She places it on a low shelf to one side of the comfortable ground floor lounge room and returns to the kitchen. Meanwhile Sefir nods and ascends the steep spiral stairway, shouting; “Make yourselves at home. Amavia, bring some of those delicious cookies for our quests.”
29 January 2014 at 16:47 · Edited · Like · 1
Jardel Mcfarland
Jardel Mcfarland Alimar turned to look at the book shelf to see what books there are.
30 January 2014 at 20:55 · Like
Alfie Mcfarland
Alfie Mcfarland " A historian, or a good storyteller?" Alphi asked.
31 January 2014 at 20:46 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar:
The books do not have writing on their spines, they are lined up on the book shelf (apart from some large ones which are stacked). Without knowing the particular tome, you will have to look inside each one to find out what it is. Some might have illustrations, symbols or words on the front cover.

<ooc:>
31 January 2014 at 18:29 · Edited · Like · 1
Jardel Mcfarland
Jardel Mcfarland I assumed that magic books would be writen in a language that all mages would be taught how to read (After all anyone who knew how to read could read them.And a magicians never reveal there secrets). I was also assuming that if you knew how to speak a language you could read and write it. WHOOPs. It makes sense though. Is there any there that are writen in the elvish script or a older script?
31 January 2014 at 20:21 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar can’t read…. NOOOOOOOOO!!!!!!!!!!!!!!
31 January 2014 at 20:22 · Like
Jardel Mcfarland
Jardel Mcfarland Can he learn to read?
31 January 2014 at 20:22 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Some of the symbols might be recognizable, it depends on your Magic Skill also. You would have to study the books; talk with Sefir and Amavia IC about it
31 January 2014 at 20:26 · Like · 1
Jardel Mcfarland
Jardel Mcfarland Alimar started to climb up the staircase that Sefir went up. He yelled “I’m coming up” to Sefir in case he was doing something that he didn’t want other people to know about.
1 February 2014 at 20:45 · Like · 1
Alfie Mcfarland
Alfie Mcfarland Ooc: I wonder if after this adventure our characters gain a free skill? Though I doubt it.
3 February 2014 at 20:53 · Like
Jardel Mcfarland
Jardel Mcfarland I’d say that if they do it should be something like a new language or learning to write or something like that. Not suddenly learning magic.
4 February 2014 at 19:31 · Like · 1
Alfie Mcfarland
Alfie Mcfarland “Please may I have some of that tea?” Alphi asked.
5 February 2014 at 15:09 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar:
The stairs wind narrowly up past three closed wooden doors to the top floor, the attic space.It is entirely constructed of wood, extending beyond the circumference of the stone tower.

Above, eaves beneath wooden roof tiles house many pigeons whose cooing sounds are loud, either soothing or a cacophony depending on how much you like pigeons.

The eaves cannot be seen because hanging from them all across the room are large sheets of animal skins, which catch all the guana and stink of it. There is a hole directly in the center of it, the middle of the room, this is a few feet wide and directly above another animal skin on the floor.

All around the chamber wide windows with shutters, some of which are open and others are closed, by walking around the room you can see all the way out over the town and into the countryside beyond.

This is exactly what Sefir is doing. He is mumbling to himself, in a world of his own, holding his forehead and with his eyes closed as he makes his way around the room. There are a few pigeons sitting on the window ledges and flapping in and out of the room.

As you watch, Sefir abruptly straightens up and points casually out into the distance. “Aha, I have you, the young rogue these fellows are hunting. Let’s have a look at you.” He is apparently under the effect of some spell that enables him to see many leagues distant.

@Alphi:
“Certainly, friend.” Jasper is filled up with enthusiasm and decides to pour the tea for everyone. “I am a historian more than a storyteller. I can repeat information from the tomes of legend, but all embellishment to this comes from a strong desire to use this language with the grandiosity for which it has potential. This is Salamonis education, no doubt about it. It is how scholars have mind to speak. It is told that you can always tell when an academic is onto something in his research, because his words fall abrupt; lest he lose his focus. Your tea.” He passes you a cup of herbal tea and begins passing them around to everyone. You notice that he also uses raising of his voice to above necessary levels to further emphasis his point.

Amavia returns into the room carrying a tray of baked pastries.
8 February 2014 at 13:22 · Edited · Like · 2
Alfie Mcfarland
Alfie Mcfarland Ooc: Is guana pigeon poo?

Alphi took one of the pastries and said “thanks you” to Amavia.
He took a sip of tea and still carrying his tea and pastry, He headed up stairs.
8 February 2014 at 21:24 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar waved at one of the pigeons. He waits for Sefir while watching him trying to figure out if he is crazy or under the effects of a spell.
8 February 2014 at 21:57 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC: yes guana is pigeon poo
8 February 2014 at 22:05 · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar:
It becomes obvious that Sefir is working, tracking down the whereabouts of the man who the humans Jasper and the Dwarf are chasing, who has stolen something important from them, the Chalice after which this town is named, during their exploration of the ancient tunnels beneath the town.
15 February 2014 at 20:42 · Edited · Like · 1
Pete Kijek
Pete Kijek Thurgrimm paces , and is obviously in a mean mood. Whether this is through impatience or anxiousness to see action, or his proximity to the Elves, is unclear.
15 February 2014 at 20:56 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Thurgrimm:
Amavia offers you a baked pastry. They are loaded with herbs and smells mildly spiced.
17 February 2014 at 01:04 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar looks for a free chair to sit down on.
17 February 2014 at 20:49 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar:
There are no chairs in the tower attic, although there are several large chests over to one side, between the center of the room and the exterior wall.
17 February 2014 at 23:01 · Like · 1
Jardel Mcfarland
Jardel Mcfarland Alimar went over to the nearest and most clear chest and sat down.
18 February 2014 at 19:47 · Like
Alfie Mcfarland
Alfie Mcfarland Alphi reach the top of the stairs and walked into the room.He took a bite of his pastry and had a sip of his tea.
“Boo” he said to the nearest pigeon when he had finished his mouthful.
26 February 2014 at 14:53 · Like · 1

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SCENE 29 - Clay

SCENE 29 – Clay
By Gamekeeper Fbaff on Friday, 22 November 2013 at 08:09

Across the moor south of the Whitewater River, near Oyster Bay on the West coast, is a small but legendary village called Clay. It is situated upon a large clay deposit which has been used by the villagers for centuries. The village is on the Whitewater River where it fans out into a broad and rocky shallows, half a league wide where it meets the sea. The river has in the past flooded into the clay pits, surrounding the village with small lakes, some of which go deep. A particularly hardy species of marsh plant grow up from it, known as brittle-bind. It grows as clusters and is similar to a soft bamboo, its roots binding the clay and forming often impenetrable thickets.

The village is raised above the slippery and marshy surface by generations of tribe folk carrying rocks from the river to the Heap, as it is known. It stands tall above the forest of brittle bind, which is woven to make baskets and for adobe bricks, wattle and daub, and cob walls. It is also burned as fuel in the domed clay ovens and is mashed for food.

The earthenware vessels manufactured here are, despite their crude simplicity, said to be the finest in Allansia, although the locals shake their heads and reveal even yet more finer artefacts found in the Desert of Skulls to the south, from where their ancestors perfected techniques that have passed down through the generations.

Then they will show similar items of glassware, solar heated and made of the desert sands, also passed down as heirlooms through the generations. It is impossible to tell if their stories of blast furnaces are true, speculative or merely for inspiration; although it is known that some of the desert tribes use glass beads as a monetary system instead of the more popular metal coins.

Here, the villagers adorn themselves both with clay body-paint and dried clay beads and effigies; most commonly the patron deities of their lifestyle being the goddess Throff, who discovered the clay from which the whole world is made by the various gods, and Logaan the Trickster, who fashioned it into humankind by putting pieces of himself into the clay; into Man, his brain; into Woman, his heart. So if anybody should ever question why the Trickster has vested such interests in the fate of humankind, this is the reason.

[The whole story of how the Gods made the world and the beings who live on it can be found in Titan, p48-54]

The way into Clay is slippery, or most commonly dried cut brittle-bind, or well-tended rock paths, depending which route you find and whether it has been raining. The locals are dressed only in clay smeared on their bodies, or both genders will wear skirts made from woven brittle-bind (it is only brittle when it has dried). They carry a particular type of wide shallow basket with handles woven around the edge, which is used either for carrying things or as an umbrella if it rains; these are carried on their backs and sadly they have never heard of turtles nor tortoises to make the obvious comparison. So useful are these to many of the villagers that they sleep in or beneath them in secret clear spaces in the thickets, so that the ancestral village is more of a community centre or gathering place, as well as a method of orienting themselves while travelling around. Their region expands for some way; it just so happens that its edge is the horizon as seen from standing on the Heap, and this makes them happy.

On a regular basis the people will take their goods to a coastal village called Salt, where they trade directly for goods unavailable to them from their environment, without needing to use money. This drastically reduces the number of outsiders who make the half days journey from the coastal road. There are many small wildfowl birds nesting in the brittle-bind forest which like the tribe, eat the brittle-bind-beetles and fish from the flooded clay pits.

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Gamekeeper Fbaff
Gamekeeper Fbaff The walk across the moors is refreshing. Although a mist sets in, Riana knows her way and leads Draco all morning directly to the expansive thicket of brittle-bind that marks the Clay tribes territory. Aside from the sounds of the wind in the reeds and birds hidden in the forest, it is meditatively silent.

Around the circumference of the plants for some way until a sun-baked brick road is discovered, partially overgrown as the plants roots work their way through the path. Deeper in and several routes lead off from it. Toward the centre, the paths are all wicker-weaves, the floor smoothly curving up to form a wall and in places tubular tunnels.

As you continue making your way, you feel that you are being watched.

Riana stops. “It was different last time I was here. We are lost.” You are at a crossroads, a small clearing with five paths stemming off. Numbering them clockwise from the one you entered the clearing as number one; you may choose any of the paths to continue on your way.
29 November 2013 at 20:21 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco feels uneasy and draws his sword.
@ Riana “If we are lost then one path is as good as another…i suppose. However…….”
Draco looks at the beginning of each path to see which one looks the most used.
29 November 2013 at 20:46 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
gauging buy the clay footprints, it seems that path 1 and 5 are rarely if ever used, path 2 and 4 are occasionally used and path 3 is most often used. With 2 and 4 having half the mount of traffic as 3 it is probable that 3 is the major route.

While you are pausing to look at the paths, some birds in the forest nearby begin chirping, no longer afraid of your presence.
7 December 2013 at 07:12 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco Studies the pathway entrances and, although he is no Tracker, his years of looking at the mud caked streets and alleyways of Khare allow him to gauge the path that is most used. As Draco has decided, he tenses,aware that something…..but no, it is the return of birdsong that he has noticed. He snorts to himself as he relaxes and returns to Riana.
@ Riana “The third path is most used. I think it is worth a shot. We should get going.”
Draco,always a little wary (Khare will do that to you!…) keeps his sword drawn for now as he escorts Riana along the path.
7 December 2013 at 08:36 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Something sharp stings the back of your neck. By the time you put your hand up in reflex, you are falling to your knees. You are unconscious before your head hits the floor.

Fortunately it was a soft landing and you have no injuries. Some deep primal part of your awareness tells you this as you awake. The sun is bright, mid-afternoon bright directly above you. Your eyes slowly come into focus on the tip of a hollow spear that a pre-teenage child whose naked body is covered in patterns made of clay, is holding inches from your face. The child wears a crude mask made from twisted brittle-bin leafs. Your hands are bound behind your back, presumably by the same tough cord.

You hear Riana gasp as she awakes, she is laying beside you and in the same predicament. As you gather your senses you see and hear that a large group of perhaps twenty children and several adults are gathering in the clearing. Most of them are dressed similarly to the child who is standing over you, several are wearing crude clothes made of woven brittle-bind; string loincloths. A shield-wallis forming around you both, of large wicker shields half of which are caked in dried clay and painted with motifs.

These people speak a dialect of the common tongue; you listen and learn through the babble of excitement and concern that a boy named Kapi has claimed you as his prisoners and the elders have sent for.
9 December 2013 at 08:11 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco makes crude indications,as best he can,that he wishes to sit up.
9 December 2013 at 18:05 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“Relax, Draco. They will cut us free soon. These are friendly people and they know me here. The kids saw your sword. You should apologise to their leader.” Riana explains.

Both of you wriggle and sit up. You see now that most of the villagers are wearing small (knuckle size) clay effigies on string around their necks. These are mostly crude humanoid shapes.

It is not long before a group of three people wearing large oval shield-masks totally covering their bodies, these masks covered in black and white designs from ash and charcoal; one is very white, a face with huge eyes that sees everything. One is very dark, a face with slitted eyes that moves sinisterly, one is checkered, half light and half dark with the rune for chaos in its centre. There are dry rattle-shakers and watery metallic gonging sound accompanying these frightful ones.

The villagers are shouting; “The Judgers! the Judgers are here!” and scampering about fearfully and excited as if this is some greatly important event.

The Judgers surround you in a triangle. “It is their Law.” Riana sighs. She shouts; “You know me. I am Riana. We make trade many times, many moons. He (exaggerated head motion toward Draco) is my guard. We no harm. We friends.”

You realise that your pack and weapons have been taken, you cannot see them. You also realise that the crude bond tethering your wrists has come loose and fallen off.

Some tabla drums begin playing in the distance, a sound which grows in volume and number as more drum join in, apparently making their way toward this clearing.
12 December 2013 at 06:49 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sits and nods at Riana’s words.
@Riana (whispering) “I am free….lets see who is coming.”
12 December 2013 at 06:54 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana pulls a foul face. “They do not have a leader, they have a senate demographically elected. The Judgers keep their law and make the real decisions. I imagine we are waiting for the senate to convene. This will take all day as most of them are elders, old and decrepit not to mention deaf and half mad with age.”

Several drummers enter the clearing. The drums are clay tabla with animal skins. They do not appear to have any musical structure nor organisation but every now and then by coincidence their competing drum patterns seem to blend into a moment of harmony and rhythm. You feel the power of it.

“Stand!” Booms a deep voice, you cannot identify from where. Riana stumbles to her feet. Provoked by gentle pokes from bamboo spears you do too. “Walk!” You are being led out of the clearing. A passageway opens in the crowd.
12 December 2013 at 07:04 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco walks alongside Riana but keeps up the pretence of having his hands bound.
12 December 2013 at 20:16 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
You are led through more wicker-walled passages, some of which are short tunnels where the wicker comes all the way around in a tube, of various widths and heights until you come to another open clearing; this one surrounded by tall bushes opens on one side to open surface water, a small lake from which tribesmen sit and fish.

Your captors are arguing whether to use a small boat to transport you across the lake to the Heap or to take you around by foot. You can see the heap, a tall man-made mountain of rocks, with a large clay dome dwelling on its top, across the lake and the forest from here.
15 December 2013 at 13:33 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Riana (whispers) “Should we allow ourselves to be taken to that place!?…..”
15 December 2013 at 14:47 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

Riana replies; “Yes, thats why we came here. Don’t worry they’ll let us go as soon as they realise we are no threat. Just don’t do anything stupid.”

Kapi finally wins the argument, on the basis that you are his prisoners and therefore it is his choice. He seems quite charismatic. The drumming has dissolved into a pathetic disinterested murmur during the debate but now it is renewed with vigour as you are pushed down a side-tunnel, through narrow footpaths created by shoving the reeds out of the way and tethering them back with cord, roots which trip peoples feet and make slow, single file progress. Eventually you break through onto a larger path, this one with no wicker but cobbles; a major route. Once on this path, others join the procession by emerging from out of the reeds or tributary paths onto the main road.

Up ahead the Heap looms. It is not long before you arrive at a large busy clearing from which crude steps lead up to the top of the heap. To your left and right are wicker and clay dome huts from which hang clay effigies and earthenware jars, against which are propped more of painted clay shields and masks. Most of the people peering at you now are elderly, their hair long, white and matted with clay, their bodies painted with it. This apparently is the Senate, and they seem utterly disinterested in your fate. They begin yelling at the drummers to fall silent before they invoke all the curses of the gods upon themselves, which seems to work. Fairly soon the whole place falls into peace, the sound of wind on the tops of the reeds is most soothing.

The Senate continue to ignore you and instead discuss openly what to do about Kapi’s latest stunt. He is evidently a wayward youth with ideas of his own up and beyond the expected and respectful role that the elders believe he should have toward the Ways of the people. This is the latest in a long string of problematic behaviour he has caused and a small faction want to throw him out of the tribe altogether!

Kapi dramatically reveals your sword by punching it into the sky and whooping to get attention. Surrounded by the three Judges he explains that as an unknown armed soldier and a witch entered the camp, weapons drawn; that he has heroically saved the people by using the sleep darts he was accused of stealing last week, and sensibly has taken both the warrior and the witch prisoner. His prisoners which he now presents to the Senate. Several of the young female villages are very impressed with Kapi’s heroism and are openly propositioning him. They seem to have no problem with sharing him amongst themselves. Kapi does his best to ignore them but his male friends are leering back at the girls.

At this time Riana is recognised by an elderly member of the community who hastens to embrace her and orders that her bonds be cut. Riana calls her Mother although they are quite obviously not related. This woman wears a moon shaped clay pendant that is stained black and orders the immediate release of both prisoners. As none of the Senate disagree, you are now free of imprisonment. Kapi, his gang and several of the young girls leave the clearing and are followed by the silent drummers. Your belongings are returned to you.
15 December 2013 at 16:53 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco makes a small show of gratitude for the return of his belongings and sheathes his sword. He feels more like himself to be re-armed and ready.
Draco realises that,as an unknown outsider,he is best of by taking his lead from Riana……for now. He takes the chance to study his surroundings and looks for the youth called Kapi.
15 December 2013 at 19:02 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The Judges make a small show of their importance by dancing and asserting their presence before climbing the stairs into the dome hut on top of the heap.

An elderly tribesman with missing front teeth beckons you over to him from one of the huts on the edge of the village. There are clay pendants hanging from the open front of his dwelling.
21 December 2013 at 18:52 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco walks over to see what the old man wants. He inspects the pendants as well.
21 December 2013 at 19:01 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The pendants are mostly quite simple design of a crude humanoid shape, as well as several moon and sun shapes. There are perhaps a dozen. Some are stained white, others black and the rest remain the same colour as the natural clay. The stain is made fr…See More
21 December 2013 at 21:07 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco takes a subconscious glance around and then reaches for the pendent. He fishes a Gold Piece from his pocket and presses it into the man gnarled old hand as he takes the pendent from him.
He looks the old man in the eye and makes gesture of wearing the pendent to see if that is what the old man is suggesting.
22 December 2013 at 08:12 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The gaffa laughs as he looks at the gold coin. He shakes his head, flipping it into an empty clay jug in the doorway of his dwelling. Money is not a thing that the people of this village need for their lifestyle unless they trade with outsiders.

He nods encouragingly at you as you indicate that you intend to wear the pendant. It is on a crude loop of string. You may add 1 LUCK point all the time while you are wearing this (this applies only to yourself).

Some of the villagers are descending the stairs passing clay bowls around, followed by large jugs containing green stew which they are offering to anyone who wants a meal. Many more villagers are gathering in this open space and through the wicker tunnels to the clearings around it, to share the tribal meal. A clay bowl is handed to you.
22 December 2013 at 13:49 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sees the man toss his coin away and wonders at this until he realises that barter value probably rules here. He is not offended and knows that his intentions were good and understood. He nods to the man and wears the pendent.
Draco takes the bowl and looks to others as a clue as to what he should be doing next.
22 December 2013 at 16:05 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

The hot food is passable and restores your STAMINA to full.

Riana sits beside you to eat her meal. “I have some sylphwing!” she is really happy. “We can travel direct to Goston vale.”

The Gaffa eats his bowl of food, watching you all the while. His eyes are creamy, and seem to focus not quite on you but through you or beside you in some way, as if he is watching you displaced be a few inches. He breaks his gaze only to look at the approaching figure of Kapi, still wearing his mask and holding a long pole.

“Judges make decision. I go with you.” He sits beside you proudly and waits patiently.
23 December 2013 at 13:10 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looks at this Kapi then to Riana
@ Riana “Not up for debate, i’m guessing?…….”
23 December 2013 at 13:24 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana chuckles. “Agents of fate…” She says between mouthfuls of her meal. “There’s enough powder to bring him along. He’s your charge though.”
23 December 2013 at 13:26 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looks sidelong at Kapi as he takes another mouthfull.
@Himself (mutters) “Seems expendable to me……”
Draco finishes his meal and looks to Riana.
@Riana “when do we leave?”
23 December 2013 at 15:39 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Kapi hears your comment and repositions himself directly opposite you. “I save your life. You see.” He points at the black sigils adorning your skin, trying to point at all of it at once. “How you, tha tha tha ?”

Riana laughs. “Eat your meal. We can leave when ready. There is some time before nightfall”
24 December 2013 at 15:27 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco finishes his meal and puts the clay bowl aside. He takes a little wander around camp to stretch his legs.
24 December 2013 at 16:58 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Kapi stands and follows you. He will not let you out of his sight.

The village around you consists of the large clearing with wicker tunnels and open walkways of reed floors between clay and wicker huts, and the steps up the Heap. Behind the buildings and in some place above them, the tops of the reeds blow in the wind and provide a gentle sound.

Families, elderly, tribe folk talking together and in groups; the same people who went around handing out bowls are now collecting them in the large wicker shields worn and carried by many, these items double as trays or bags. The feeders are collecting the bowls to take to the riverside to wash and one of them, a fat woman with dry clay tube beads for hair, offers you to go with them to the river.
24 December 2013 at 18:21 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco,having nothing better to do, accompanies the woman.
24 December 2013 at 21:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The procession of crockery carriers and tribes folk making their way to the river lead you through wicker tunnels and wide open path, through the brittlebind forest, some way along a fairly straight path; you are sure you can find your way back. Many paths lead off left and right of it.

The Whitewater gets its name from its rapids, and here is no exception; the water is cold and moves fast although it is very shallow on a pebble bed. You recall the Bitestone incident from several days upstream and hope there are none of those around.

The bushes grow directly onto the river, so even though it widens as it meets the waters edge and beyond, it is not possible to traverse this in a boat. The forest completely covers this part of the river! However, knowing the direction which the Whitewater flows, you are able to get your directions easily.

To the East there are people splashing and washing. To the West are people working with clay on raised wicker platforms, their upturned shield-tray-baskets, creating small statues. Past the sculptors, people are disappearing into the bushes and emerging seeming refreshed.

Kapi pokes you with his finger to get your attention. He points past the sculptors. “Deepwater Channel. Flow outside the world. You take Kapi outside the world. You from other world. Chaos world.” Then Kapi shows you the pendant he wears, it is stained with white ash and crudely shaped like a humanoid. “Kapi of light. Elders say Kapi of Chaos. Send me with you to decide. You of Chaos.”
24 December 2013 at 23:13 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco eyes the shallow water suspiciously and then turns to Kapi.
@ Kapi “……..we will see youngster. There is much in motion and the Fates are….uncertain. You will not choose, rather, you will be shown. Enough of this for now. Kapi, show me your blowpipe and darts, i have never used such a weapon.”
Draco uses actions to accompany his speech to help to make himself understood.
26 December 2013 at 07:52 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Kapi jumps up and down in excitement. He shows you how to hold the blowpipe, to take the weight of it and press it to your lips. Then he blows quickly. He has not armed it with one of his darts yet, he makes sure you grasp the basics. Then he puts a dart into the mouth end and tells you to hit one of the clay sculptures, which you measure to be around sixty feet away.
Test your SKILL.

www.rolz.org
27 December 2013 at 17:34 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: roll=7 SUCCESS!!
http://rolz.org/group
27 December 2013 at 17:40 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff At the very last moment before you blow, Kapi nudges the blowpipe. The dart flies true, but instead of hitting the clay statue, it hits one of the sculptors whose hands both immediately clasp his butt cheeks. He turns around to look at you but the drug is fast acting and he is unconscious before his eyes discover who has stung him. Kapi laughs and hurries you out of the area, back through the paths.

You return to the clearing where Riana is talking with a few of the elders. “Draco!” she seems happy to see you. “Come, we may borrow a hut for our ritual.” She walks into a nearby hut.
27 December 2013 at 17:49 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco is at first very annoyed with Kapi but, as the dart strikes the man’s bum, he can’t help but laugh and race off with the young hooligan. He hears Riana as he returns to the clearing.
@ Riana “Right,i am ready.”
He follows her.
27 December 2013 at 18:14 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The hut is a large dome and has a wicker door, its interior and exterior walls are covered with smooth dry clay. Riana shuts the door behind Kapi and yourself before passing you a heavy stone pestle and mortar, into which she drops a small nugget of silvery white substance from a pouch she wears proudly around her neck.
Then she begins searching the hut for useful items which she wraps into a cloth bundle. By the time you have powdered the sylph wing she has finished raiding the place.
She pinches the dust and makes a small circle of it on the floor, and with another piece she makes a rune in its centre, this rune being different from the one you saw her draw last time.
Kapi is watching in amazement, especially so as the powder bursts into flames!
Within moments the three of you are standing in Goston Vale. This time, you are find yourself on the hillside overlooking the misty valley, close to a small stone building, a temple.
Riana looks at you expectantly. Kapi is stunned to silence.

Please continue your adventure in SCENE 16 – the Forest of thieves

https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-16-the-forest-of-thieves/468976389789389

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SCENE 28 - Rianas Retreat

SCENE 28 – Riana’s Retreat
By Gamekeeper Fbaff on Friday, 22 November 2013 at 07:14

This has been copy pasted from SCENE 23 – Nights Hide because we were so engrossed with what we were doing at the time, I forgot to make a new Scene for the new location.

@Draco: You are outside. It is night. You cannot see the moon because the sky is cloudy. The air feels moist, cold, refreshing and smells of moss. It is brighter here than it was in the shadow dimension you have left. You are between two large standing stones, with a third smaller one like an altar behind. In the opposite direction and further away is a crude lodge, built of pine trees. It stands beneath pines, perhaps half a dozen. “Come, you can light the hearth. It is a cold night.” She is hugging her arms. “There be logs brought me by a tinker, use them to build a fire.” She hastens toward the lodge, shouting over her shoulder; “Use the path, it be marshy around here.” You see a few pebbles and rocks placed left and right of a winding path between the stones and the lodge. 12 November at 21:00 · Like Gordon Macleod Draco Wolfsbane: Draco follows Riana, using the path, and,if he passes by her log pile,grabs an armfull to take indoors. 12 November at 22:46 · Like Gamekeeper Fbaff The lodge is constructed from basic tipi made each of three beams, there are five of these in a circle, with beams going across the tops and all down the outside of four of the five sides. This is covered in branches. The branches also come some way over the top. The hearth is in the centre, a circle of rocks and of course has not one but several small cauldrons, pots and pans, around it; mostly full of rainwater. The log pile is a heap near the entrance way. “Hey Draco, if you could fix my house up a bit while you’re here I would be very grateful!” 13 November at 00:16 · Edited · Like Gordon Macleod Draco Wolfsbane: Draco looks the place over…….and resigns himself to some hard graft. He starts by bringing a good supply of wood to the hearth (so it will dry better by the fire) and then sets about lighting a fire in the hearth. With that done, he will take a walk around the inside and make sure all is weather tight as can be. 13 November at 06:24 · Like Gamekeeper Fbaff @Draco: The damp wood smokes but you manage to get a fire lit easily since you are carrying matches and a tinderbox. Even in darkness of night and by firelight, you see there is a lot of work to be done here. There are several items of furniture around the edge of the cabin; a chest of drawers with a flat top waist high, a hammock stretched between two of the tripods. As an ornament or chime she has hanged bones from some animal on pieces of string, all different lengths. “There is a fresh stream to the west, that way, behond the trees.” Riana points to the tall pines. “And a stack of wood for the hut.” She watches as you tighten up holes in the wall and test knots. You know that in half a day you could greatly improve this lodge and make it more homely. Riana retrieves some food from one of the drawers. “Come, Draco. Eat with me. It is not much but filling and keeps well, this sweet bread was prepared for travellers and came up the coast by ship through Clay. West of here is Oyster Bay, across the moor. We are south of the rapids (she means Whitewater River) and yet north of the desert plain. These lands are desolate in their own way; swamp by winter and savannah by summer. I enjoy the peace but not the weather. It is my retreat, home, but most of my time is with my daughter, on the road. We live busy lives.” 13 November at 15:52 · Like Gordon Macleod Draco Wolfsbane: @ Riana “Food would be good, wait till i fetch water.” Draco gathers up two pots and heads to the stream for water and will return and eat with Riana by the fire. 13 November at 19:13 · Like Gamekeeper Fbaff You pass between a huge ox skull and two piles of felled trees, one the beams and one the branches. The stream is a little gully on the other side of the line of tall pines. There are some ferns growing here, a large red and white spotted toadstool, and you hear the owl hoot once more from the treetops above. When you return, Riana sprinkles some dried leafs into one of the pots and sets it in the hearth on a flat topped stone that sticks up from between the burning logs. She gives you a dried pastry containing herbs, which is stale but filling. “We should sleep soon. But first, tell me more of yourself.” 14 November at 20:49 · Like Gordon Macleod Draco Wolfsbane: Draco accepts the food with a nod to Riana. @ Riana “My thanks. You know……almost all there is about me. I am Wolfsbane, there have been others…..and there will be again. I feel that i should tell you instead, you have a big decision to make, for i think i have seen your daughter……but she is in the other direction to the Black Book, which every day draws further from us.” Draco tells Riana of the strange encounter with the mysterious woman and of the Executioner. 15 November at 23:45 · Like Gamekeeper Fbaff Riana stares at you, and through you. “You could have told me that already.” She says in a quiet voice. She takes a deep breath and sits cross legged and stares into her tea. Suddenly she seems very old, and humble. She looks up at you, her eyes hardly daring to linger on you. “But then I suppose we would not have seen the shift going on within Nights Hide.” She sips her tea. “Tomorrow we travel West across the moor, to Clay. I must ask if they have found any more sylphwing there that we may travel as witches should; from heartbeat to heartbeat without the far distance between. After that; to Goston Mill. In the old days they called it goose-town for the plump birds they bred. Now they call it ghost-town.” She falls silent. [OOC it has only now occurred to me that this scene at Riana’s Retreat should be a different Scene to Nights Hide]

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Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco stops eating and looks at Riana. He is a little saddened at her obvious grief.
@ Riana “If it means anything to you…i am sorry for not telling you sooner but i had to see how the Hatch would play out. I never know if my chances, or actions, are of my own devising or…..Fates Purpose. Anyway….your plan sounds good and i will play my part. Who knows,when all this is done, i may even return and fix this place for you and your daughter.
We should sleep now.”
22 November 2013 at 20:01 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Please continue the story at
SCENE 29 – Clay
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-29-clay/669219039765122
29 November 2013 at 19:48 · Edited · Like
Gordon Macleod
Gordon Macleod <ooc> No problem
<ooc> problemAutomatically Translated
29 November 2013 at 20:41 · Like

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SCENE 27 - Pilgrims Roost Returns

SCENE 27 – Pilgrims Roost Returns
By Gamekeeper Fbaff on Tuesday, 22 October 2013 at 01:11

Chalice is a small city-state town on the border of Darkwood Forest. Ruled by the aging King Pindar’s son, who is newlywed to the daughter of King Salamo, Chalice fortunes have turned for the better with the new political alliance. Prince Barinjhar and the lovely Princess Sarissa.

Repairs to the town walls are being undertaken and a second fortified stockade is being erected around the outlaying houses surrounding the Old Quarters. Soldiers from Salamonis guard caravans of miners and masons are hired for the task as they travel between the Dwarven city of Moonstone. New towers are being constructed for the young royals, one in Chalice and one in Salamonis, to the same design.

The oldest stone building in the town is the Pilgrims Roost, its fading clapper-board Inn sign bearing the image of an ornate yellow goblet on a black background in peeling paint. It is situated in a crack between shops in a street that topples inward, bustling by day and seedy by night, a pervading sense of antiquity creates a very lively atmosphere.

“Oi be late travelin dahn south ter the market at Meerham, n’account of still a lookin fer a crew a guardsman. Can pay hansum fer yer risks, ten gold’ens a head. Rumour ‘as it there’s bandits about these parts spreadin eastwards from the coast they are, Blue Rag Gang ‘ey calls ’emself. Words out on ’em. Been a hirin’ brigands up from that thieves forest dahn south of Blacksand.” A very colloquial accented merchant explains loudly at the bar to a group of interested onlookers. He is one of the old poorer caste who has risen to wealth in recent times.

“We be a needin’ surer roads is what we need, armed wayposts an’ proper tracks between the towns. It’ll be like that around ‘ere one day, ye mark my words. Then life’ll change fer all of us. O’course the royals’ll most likely be chargin us fer use of their guarded routes an safe passage then. Any way to tax a fellow. But right now, this is the good times in this part o the world, thanks to the Royal wedding of Chalice an’ Salamonis up there in those mountains. Oim a plainsman me, well travelled in me time. Narsh be moi name, Egmund Narsh. Trader in wares. Been doin’ well in recent times. But with prosperity do always come felony, thats what my old’uns used to say. The rise in brigands of the wayside is a proof of that. Aye so I be needin’ a fistful o warriors on me way.”

Egmund Narsh is a short, wiry-haired man with grimy skin and clothes, shifty eyed and enjoying himself with confidence. He is splashing money around in the bar and buying in favors from various people who know him here. He seems on friendly terms with the landlord.

The tavern is quieter in the daytime than evenings, and currently under investigation by the Town Guard for a grisly murder here last night and the disappearance of its favourite barmaid, Alana of Chalice. Despite this, it still maintains its historic tradition of gambling, romance, arguing, drinking, smoking, trading, arm-wrestling, fortune-telling, drinking, dining, flirting, story-telling, hiring, drinking, all around the clock.

The Pilgrims Roost has an open-door policy. It is cramped, with wooden beams and steep wooden stairs leading up to a balcony level that surrounds the main room. The balcony rails are perfect for dangling legs through. Pipe-smoke fills the air with pungent flavors while a buxom bar wench carries tankards of ales, collect coins and fills beakers.

Pilgrims Roost Tavern Tariff
Drink Prices per cup / refill

Well Water – free

Grog – 2sp
Dwarven Stout – 3sp
Travelers Wine – 4sp
Liquors – priced per bottle, ask bar staff

Hot Meal – 2gp (soup & bread)

Old Trollborn blended Pipeweed – 3sp pouch
Sparkleflea the Pixie’s Shamanic Pipeweed Mix – 1gp pouch

Hire of Dice pouch – 5sp per hour

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2 people like this.
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Alfie Mcfarland
Alfie Mcfarland Are Alphi and Alimar meant to come here?
24 October 2013 at 11:14 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff it’s not compulsory; the musician elves have gone there to meet Amavia and they invited you, I made an assumption you would follow – you can do as you please
24 October 2013 at 11:30 · Like · 2
Alfie Mcfarland
Alfie Mcfarland Taking in to note that the Elves are in a earlier time then the main adventure where can they go?
24 October 2013 at 19:37 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff OOC yes this scene occurs before SCENE 1 – the Musty Ember; it is all done by moon phases. There is time to catch up with the other part of the story later…
28 October 2013 at 15:23 · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff Thurgrimm the Dwarf:
Thurgrimm enters the Pilgrims Roost and marches straight up to the bar.
3 November 2013 at 16:15 · Edited · Like · 2
Pete Kijek
Pete Kijek Thurgrimm: You! Barkeep!! =Ah’m lookin’ fer mah cousin!!

Thurgrimm then proceeds to describe Garm to the person behind the rudimentary bar.
3 November 2013 at 16:50 · Like · 1
Alfie Mcfarland
Alfie Mcfarland Alphi Walked up to the bar and asked to the barkeeper “Since you run the local Inn,do you know if the town’s blacksmith needs a apprentice? Also do you know where I can reseach the town’s name and history?”
3 November 2013 at 19:33 · Like · 2
Jardel Mcfarland
Jardel Mcfarland Alimar listened to the Dwarf that was bellowing at the barman.
Ooc> Does the discribtion of the dwarf called Garm match the mad dwarf they traveled with?
3 November 2013 at 19:37 · Edited · Like · 2
Pete Kijek
Pete Kijek Thurgrimm: Do ye mind, Elf? Ah’m on a matter of utmost importance to the city of Chalice, an Ah ain’t got time to be putting arrogant young upstarts like yerself in yer place!
3 November 2013 at 19:36 · Like · 1
Jardel Mcfarland
Jardel Mcfarland Alimar said to the dwarf “Sorry about my twin ,but he is a bit impatient”
3 November 2013 at 19:39 · Like · 1
Pete Kijek
Pete Kijek Thurgrimm: Ah, he’s yer twin, is he? Well, maybe ye wannae keep him in check an’ get him to mind his manners?! The fate of Chalice, an’ per’aps the whole world hinges on the success of the quest ma companion an’ I are on.

Thurgrimm beckons Jerem into the Inn.
3 November 2013 at 19:43 · Like · 1
Jardel Mcfarland
Jardel Mcfarland "Whats happened? Asked Alimar.
3 November 2013 at 20:00 · Edited · Like · 1
Pete Kijek
Pete Kijek Thurgrimm: An’ why would you want tae know, pointy-ear?
3 November 2013 at 20:20 · Like · 1
Alfie Mcfarland
Alfie Mcfarland Alphi looked down and said the first thing that came into his head: “I’m sorry I didn’t notice you there and it’s not because of your height”
Alphi mentally kicked himself.
4 November 2013 at 19:56 · Like · 2
Pete Kijek
Pete Kijek Thurgrimm squared up to the young elf, looking up into his eyes with a deadly sincerety.

Thurgrimm: Is that s’posed tae be funny, Elfling?

The dwarf raised his axe to a ready position, running a thumb along the blade and drawing a trickle of blood in the blade’s wake.

<ooc>Does the discribetion sound like the dwarf that travelled with our party?
4 November 2013 at 21:07 · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff “Yay high, beard down to here, ruddy coloured weathered skin, paunch flopping over his belt…” describes just about every dwarf anywhere of either gender.

The barkeep replies; “Aye, that be the fella!”
He shouts over to the guards;
“These here Elves have got a lead for you, boss.”
4 November 2013 at 21:10 · Edited · Like · 3
Pete Kijek
Pete Kijek <ooc>
4 November 2013 at 22:38 · Like · 2
Pete Kijek
Pete Kijek Thurgrimm: Thurgrimm’s the name, Elfling. An Garm’s nae Dwarf! Those guards appear tae be real interested in ye both.

He downs the ale nearest him on the bar, whether it was his or not- and has no intention of paying for it.

Giving the barkeep the description of Garm, he presses the man further for whether he has seen Garm pass through on his way back down to the catacombs.
4 November 2013 at 22:45 · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff OOC:

Description of Garm from Scene 3: the Hollow road

The rider is dressed in brown and wears a coarse cloak.
… a thin, stubbled rat-like face. He has a long, thin moustache that curls up by the corners of his mouth.

His shabby clothes are grey and brown, apart from a faded blue cloth tied around his elbow. He has a leather satchel on a shoulder strap and tied to his belt with a grey-blue sash are flintlock pistol and a long kinjal (curved blade).
4 November 2013 at 23:02 · Like · 3
Gamekeeper Fbaff
Gamekeeper Fbaff The barkeep explains that the last time he saw that man was last night, he was seen drinking with that nob of a scholar from Salamonis.

One of the guards stands and approaches your group.
4 November 2013 at 23:05 · Like · 3
Pete Kijek
Pete Kijek Thurgrimm (yelling to Jerem, who I believe is still outside) : Garm’s nae come through here. Ah think this may be a dead end. Maybe we should head back an see what the scholar plans to do to get the chalice?

<to> I’d dinnae trust the guards aroond here, they seem somewha’ slack tae me.
4 November 2013 at 23:08 · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff @Thurgrimm:
Garm is on the next street, around the corner. You will have to yell quite loud for him to hear you. He probably won’t.
You realise how hungry you are, it has been at least twelve hours or more since you last ate. The smell of something delicious cooking from the kitchen causes your stomach to rumble.

“Investigating happens in its own time and demands its own methods, Thurgrimm the Dwarf.” The guard says sternly. “I advise you to explain, in detail, everything that you know about the whereabouts of the suspects in this most horrendous murder enquiry.” He gestures at the window seat where his colleague is watching two frightened looking locals depart after having interrogated them. “We hardly want to add your good name to the list now, do we?”

Veravar, Jerali and Ruaea are discussing ordering some food. “Whats on the food menu?”
The barkeep explains they have a choice of meat and veg broth, with or without bread.
“Is there anything with no meat in it?” Ruaera asks. The barkeep replies; “Bread?”
“Do you have any fruit here?”
“There might be some apples. I’ll check.”
The barman leaves into the kitchen.
4 November 2013 at 23:49 · Like · 2
Pete Kijek
Pete Kijek Thurgrimm, to the guards: Well, laddie. If ye buy me a wee snack, then Ah’ll be happy to answer yer questions.
5 November 2013 at 08:17 · Like · 2
Pete Kijek
Pete Kijek <ooc>
5 November 2013 at 08:18 · Like · 2
Jardel Mcfarland
Jardel Mcfarland “Sorry I was asking about the wrong dwarf.The one we are looking for has lost most of one arm and needs mental healing” Said Alimar. “Barman do you know if Sepher can teach me any spells?”
6 November 2013 at 20:25 · Like · 1
Alfie Mcfarland
Alfie Mcfarland “What vegetables do you have?” Alphi asked the Barkeeper. “I have some knowedge of cooking”
<ooc:><snorts> Definitely not Dwarf craftmanship!
4 December 2013 at 18:48 · Like · 2
Jardel Mcfarland
Jardel Mcfarland “Does dwarf stonework have no lines between the blocks of stone?” asked Alimar.
4 December 2013 at 21:58 · Like
Pete Kijek
Pete Kijek Thurgrimm: Dwarfs are true artists with stone. Granite, Basalt, Slate- It takes years for a beardling to learn his craft. But a master dwarf mason can take rock and turn it into a thing of true beauty! Ah truly hope one day ye may get to lay yer eyes upon such artistry!
4 December 2013 at 22:48 · Like · 2
Alfie Mcfarland
Alfie Mcfarland “So,to the catercombs” Alphi said slapping his thighs and drawing everyones attention.
“One of us should go to the tower maybe you should Alimar?”
Alphi said to Alimar.
9 December 2013 at 20:40 · Like · 1
Jardel Mcfarland
Jardel Mcfarland “Ok.But if any one needs healing you have to drag your sorry behinds back to me.I’ll go to the tower then.It should be ‘safer’” Said Alimar. “I’ve just remembered some thing.” He searchs around in his bag.“Ahh, found it.Its this map that has something to do with Calice”.
Ooc:> Sorry gamekeeper for dragging it out now.
9 December 2013 at 21:26 · Like · 1
Alfie Mcfarland
Alfie Mcfarland “Fine I’ll go to the tower, but please may I have your tree first so she doesn’t get damaged in the tunnels?” Alphi said.
“She might need watering”
9 December 2013 at 21:29 · Edited · Like
Jardel Mcfarland
Jardel Mcfarland Alimar switched to Elvish “I am going to the tower and thats that.If it comes to healing I will need to be at full health.And anyway YOU are the better swordsman and I am more learned in book art”.He then got out Bernadette and watered her from his waterskin.
9 December 2013 at 21:37 · Like · 1
Alfie Mcfarland
Alfie Mcfarland Alphi held up his index finger to sign that he would explain later.
Alphi spoke in elvish.
“A healer goes where a healer is most needed.Besides you will have warriors with you.I’m going to the tower” Alphi said in a slightly raised voice.
9 December 2013 at 21:43 · Like · 1
Pete Kijek
Pete Kijek Thurgrimm (to Jasper) : It appears oor Elves dinnae ken their arse from their elbow!! They dinnae ken where they’re goin’!
11 December 2013 at 18:36 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @ All the Elves, please make a SKILL test.

(type FBAFF as the room name to log the score)

www.rolz.org
12 December 2013 at 06:53 · Edited · Like
Alfie Mcfarland
Alfie Mcfarland OoC: Is this so the elves can speak elvish?
Alphi got a 7.
13 December 2013 at 13:47 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Alfie: OOC
No. It’s to find out who hears the gun shot from outside.
14 December 2013 at 14:20 · Like · 1
Jardel Mcfarland
Jardel Mcfarland They have GUNS in their world?
14 December 2013 at 21:38 · Edited · Like · 1
Jardel Mcfarland
Jardel Mcfarland Mini cannons things?Like pistols?Muskets? No one told me. We’re gonna die!
14 December 2013 at 21:39 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff OOC: Guns are rare. Nobody seems to have explained how they got there. I blame the gnome inventors.
15 December 2013 at 12:19 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff Glief looks concerned for a moment and then says; “I am unused to the sounds of the city.” He continues eating his bowl of vegetable stew.
15 December 2013 at 13:31 · Like
Pete Kijek
Pete Kijek <ooc> Can Alimar heal it?
24 December 2013 at 14:33 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar @ Alphi:

The uninjured guard says; “He got a pissle shot lodged in his leg, brave fool. We need to get him treated.” He gestures at the inn doorway and moves the injured man inside.

@Thurgrimm:

The two guards who Japser posted to watch the doorway into the building leading to the basement have entered the bar. One is carrying the other, who is bleeding from his leg. The injured man is thrown down onto an available table while the barmaid screeches “You can’t bring that in here!” Only to be told to shut up and fetch clean water, which she does.

“Pissle shot.” says the uninjured guard. “Anyone got any healing?”
24 December 2013 at 14:49 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar followed the guards in and says “I can heal”.
24 December 2013 at 14:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “Good!” Sefer says. The Elves all stand and come over, standing in a circle around the injured man. Some of them begin chanting together. Sefer begins mumbling a spell beneath his breath.

@Alimar: …See More
24 December 2013 at 15:03 · Like
Pete Kijek
Pete Kijek Thurgrimm, to his companions Jerem and Jasper: So, guess the elves have made their decision? Wha’s next fer us?
24 December 2013 at 15:31 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar put his hands on the wound and concentrated.
Ooc>Is it a skill roll minus his magic spell number(E.G All Heal(4))?
24 December 2013 at 15:34 · Like
Jardel Mcfarland
Jardel Mcfarland If so I have got a 2.
24 December 2013 at 15:34 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff You need to roll equal to or less than the Magic Skill value. This is found by adding your SKILL rate to your Magic Skill rate.

The number for the spell shows how many Magic Points it costs to cast it (the MP cost applies if you are successful or not).
24 December 2013 at 18:23 · Edited · Like
Jardel Mcfarland
Jardel Mcfarland Have I cast it?I got a 2.
24 December 2013 at 20:29 · Like
Jardel Mcfarland
Jardel Mcfarland I did -4 so it might be a 6.
24 December 2013 at 20:29 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC: @Alimar:
Rolling a 2 for casting a spell is a success.

IC:

Everyone watches in fascination as a little metal ball pops up through the bleeding hole in his exposed thigh and the flesh fixes itself together before your very eyes.

The combination of all the Elven combined magic has endured that not only is the guard no longer injured, he is also now healthier than he has ever been, indeed he looks ten years younger! He leaps to his feet and beats his chest and is thoroughly chirpy. He claps his hand on his companion guards shoulders and smiles at everyone, so full of energy that he runs out of the inn shouting “Come, we have a bandit to catch!”

Leaving the other guard to thank you all and explain that the door of the building flew open taking them by surprise, and a bedraggled looking bandit rushed out and shot him in the leg with a pissle before running off up the street and disappearing into the alleyways of Chalice town.
24 December 2013 at 22:39 · Like · 1
Alfie Mcfarland
Alfie Mcfarland “We should close the gates immediately, so the thief doesn’t have a chance to flee the town” Alphi said.

Ooc: What are magic ponits and how do they work?
I think I have posted another comment on Alphi’s profile.
26 December 2013 at 20:57 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC: @Alphi:

Magic Points are from AFF2.
In AFF1 we use STAMINA points instead.
This forum uses both systems although when it began AFF2 had not come out yet, and i still have not got a copy. I recall a year ago planning to get one in the new year… hmm
26 December 2013 at 22:35 · Like · 2
Alfie Mcfarland
Alfie Mcfarland Ooc: The comment I was refuring to was the spell.Am I allowed to use it?
Also does Alimar have to take away Stamina points? If not how many magic points does he have remaining?
26 December 2013 at 22:40 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC Which of you is casting the spell; Alphi or Alimar?
okay I checked, you are both using AFF1 not AFF2 on your character sheets, so the way magic works is that you will deduct 4 STAMINA points from your character sheet for casting All heal, if the spell works or if it does not work.
As it happens, the spell works well.
27 December 2013 at 17:26 · Edited · Like · 2
Alfie Mcfarland
Alfie Mcfarland Ooc: How many magic points would Alphi have if we wee using AFF2?
29 December 2013 at 13:49 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC @ Alfie Mcfarland I dont know I dont have that system. Probably the same.
30 December 2013 at 15:50 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar wiped the beads of sweat of his forehead.He picked up the metal ball and gave it to the one remaining guard.“You should give this to your companion as a souvenir” Said Alimar.
31 December 2013 at 23:43 · Like
Alfie Mcfarland
Alfie Mcfarland Alphi clutched the guard’s shoulders and said
“Quick, how many gates are there”
31 December 2013 at 23:52 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The guard holds the metal ball in his hand, closing his fist on it and weighing it decisively. “I will. Gates? In chalice? I never counted. Dozens. Oh you mean in the city walls? Five, I think. We should sound the alarum bell.”

OOC: http://fightingfantasy.wikia.com/wiki/Chalice
31 December 2013 at 23:59 · Like · 2
Jardel Mcfarland
Jardel Mcfarland “Can I go to the tower after we help capture this fellow?” Asked Alimar.
6 January 2014 at 21:26 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Alimar:
Nobody is sure who you are directly talking to, so no-one answers. However, Sefer of Serion the purple clad wizard gives you a kindly and assuring wink.
8 January 2014 at 19:17 · Like
Pete Kijek
Pete Kijek Suddenly a body is thrown from the tavern into the street, with an angry dwarf stood in the doorway.

“Next time ye sae much as look at ma cup, ye’ll be drinking through a straw!!”
9 January 2014 at 22:18 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff OOC @Pete: whose body? Thurgrim threw it into the street? I think i missed something here
9 January 2014 at 22:42 · Like
Pete Kijek
Pete Kijek <ooc> Pick one of the unfortunate denizens of the tavern- I’m just using it as a tool to re-enter the action. Kinda got left behind there a little wink emoticon
9 January 2014 at 23:38 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @Thurgrimm:
Okay so you are grabbing the first hapless peasant who happens in your path and hoist him past the town guard, a table of elves, a wizardly looking wizard and your adventuring companions, and throw him out through the door into the street… at which time you feel the firm grip of a town guardsmans fingery fist closing down on your right shoulder and the words “You’re nicked, son!” as said peasant recovers from his understated ‘ah’ and picks his face out from the dung and glares up toward you.
“Thurgrimm!” He shouts in a posh regional accent. “You bastard! I’ll have your head for this, do you know who I am?” Obviously you don’t know who he is, and re-appraise his clothes as being somewhat less those of a peasant and more those of a minor nobleman.
“I told you not to give him any more to drink!” Ruaera shouts at the barmaid.
Jasper appears and begins negotiating with the town guard and minor nobleman a fair price for letting you off the hook. “It’s coming out of your wages though, Dwarf.” Your employer says through gritted teeth, he is evidently unhappy at your aggressive tendencies and makes grandiose apologies about his ex-employee’s drunken behavior.
“It could be worse.” the barmaid retorts. “Aggressive drunks are one thing, its the sleazeballs we usually have to watch out for around here. At least with bruises there’s evidence, try showing a slap on the backside to the guards to prove your point…”
The guard likes the sound of this and decides to let you off; he hastily makes his way toward the alarum bell after his companion.
10 January 2014 at 00:10 · Edited · Like · 1
Alfie Mcfarland
Alfie Mcfarland “We’ll need to split up to cover the town gates.” Alphi said.
10 January 2014 at 14:23 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @Alfi:
Amavia, the forest elf student of the human wizard Sefer, gently touches your arm. She speaks in Elvish;
“These are human issues, let them take care of their own. Come with us to the tower that we may get acquainted.”
20 January 2014 at 13:36 · Edited · Like · 1
Alfie Mcfarland
Alfie Mcfarland Alphi turned to Ruaera and says in Elvish “If someone stole something of yours, you would want it back”
15 January 2014 at 14:32 · Like · 1
Jardel Mcfarland
Jardel Mcfarland “I’m going to the tower. This town appears to be busy, something interesting might happen there” said Alimar.
15 January 2014 at 14:34 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @Alphi:
Amavia smiles at you; “But why would someone do that? What have I that is desirable to others enough to steal it from me?”

@Alimar:
“Come, friend.” The wizard Sefer’s voice is in your mind again. “The tower is near.” He gives a sideways nod at Amavia who rolls her eyes in reply. Then he strides up the street (facing right as you leave through the front door of the Pilgrims Roost).
20 January 2014 at 13:34 · Edited · Like · 2
Gamekeeper Fbaff
Gamekeeper Fbaff OOC my bad, I got the names of the elves mixed up – it is Amavia, not Ruaera, who is the student of Sefir; I have edited previous comments to correct this. Ruaera is one of the three musician elves.
20 January 2014 at 13:37 · Edited · Like · 1
Jardel Mcfarland
Jardel Mcfarland Ooc>:Its ok I understand.You have lots of characters to keep track of minor and main.
20 January 2014 at 19:06 · Like
Jardel Mcfarland
Jardel Mcfarland Alimar said “Bye,I’ll catch you later”.He then ran outside and followed Sefer.The cane wasn’t touching the floor.
20 January 2014 at 19:08 · Like
Alfie Mcfarland
Alfie Mcfarland “Bye” Alphi shouted back. “Maybe we should head to the catercombs now” Alphi turned to Amavia And said
“Some people will steal anything they think is precious, to themselves or the owner, it doesn’t matter which.”
24 January 2014 at 20:07 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff “We won’t be going back to the catacombs, lad.” says Jasper, the bald headed man with round glasses and black holes for eyes. “Our quarry is fled.” He has returned into the inn to collect his bulky leather satchel, which has scrolls sticking out of it. “Lest you can outrun him.”

He sits down and looks thoughtful. “I dare say our budget extends to a reward for the safe retrieval of the chalice and the arrest of Garm Nightblade. Barmaid, where can I get posters drawn up?”

Amavia replies; “Sefir can do that. Come, we should away tot he tower. Perhaps from there we will set eyes on your quarry through the wizards lense.”

Please turn to SCENE 30 – A Wizards Tower
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-30-sefirs-tower/697312183622474
29 January 2014 at 11:26 · Edited · Like · 1

View
SCENE 26 - Druids Ruin

SCENE 26 – Druids Ruin
By Gamekeeper Fbaff on Friday, 11 October 2013 at 17:00

Druids Ruin is a craggy weathered hilltop with a village aside, half a days ride from the West Coast at Oyster Bay south of Blacksand. It stands up out of the flat plain like a hand from the wrist up, palm to the sky, fingers open and slightly curled. The village nestles into the shady space beneath. It’s ‘fingers’ and ‘wrist’ are a dark and wind-carved stone containing many pearly white mineral pebbles not unlike those mined in the Moonstone Hills further to the east.

Druids Ruin is the name for the landmark feature, also the village, and also the villages wooden Inn of some repute, a locale visited by off-duty sailors, farmers, traders and travellers on the route who know of it. In recent times it has become a haunt of bandits of the Blue Rag Gang whose volume swelled because, if you weren’t a member of the Blue Rag Gang then you had your throat cut for banditting on their turf.

Being away from the more busy coastal road and with a peculiar reputation, Druids Ruin varies from quiet to bustling depending on what rumours and gossip the locals put around concerning news and events of the region. Their mindset is to be desperately poor and needing travellers to boost their income, to being fed up of invasion from outsiders poking their noses about in the village. Therefore the reputation of heroes is made and lost here due to the stories of strange monsters surrounding the hill.

The name Druids Ruin like so many things comes from the War of the Wizards some three hundred years ago, and is subject to a hundred different versions most of which contradict one another. It is used as a roadside temple by worshippers of several different gods, good and bad. The road to its top spirals up from the ‘back of the wrist’ to he ‘front of the wrist at the centre where it joins the palm’. There is a woodland area behind it which has its own rangers.

The village is a sprawl of woodwork spreading out from ‘the Cluff’ below the large overhang from the hill; much of it constructed from broken ships that have been wrecked on the rocks of the coast and dragged here. The village is complete with its own blacksmith, tithe barn, shops, a village council, and has an inland pirate / buccaneer feel to it. It currently has a rat infestation following the genocide of the local out-of-control wild cat population who were stinking the place up with their toileting and wailing.

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Gamekeeper Fbaff
Gamekeeper Fbaff Jasmin fills Runkle the Goblin in on some of the details as they ride together from Th’Atch village.
11 October 2013 at 17:01 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Justin Asin
12 October 2013 at 20:51 · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle takes in his surroundings.
…See More
12 October 2013 at 21:48 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jasmine: “Not long. I plan to discreetly hole up in a back room of the Inn that my father used to lodge us in and be gone at dawn, it should be plenty of time for Draco to catch up with us.”

The Druids Ruin Inn

The bar is fairly quiet. It is typical fare; wooden with rounded bay windows acquired from a wrecked ship, a single story tall with wooden rafters, large enough to hold perhaps forty people at a squash. A tight wooden stairs spirals to the private rooms above.

Jasmine is known here, she hails the barkeep who is a huge woman in skimpy green clothes of southern design, mostly hidden by folds of flesh. She has a silver flower pendant hanging from her tree trunk neck, and after a moment you notice that she has long pointy ears of an elf! “Hail, Jasmine Nightblade, brother of Garm, daughter of Drisk. How fare thee? A goblin companion, no less!” She gives Jas an ‘as-you-do’ look. “What can I be fetchin’ you? pig-knuckle-bones? Brandy shot?”

“Brandy shot Maive, thank yeez.” Jas replies. “And our usual room.”

“Paid for in advance by yer kind father, many a moon ago for stories worth re-telling. How is he?”

“Salamonis, some moons back. He lives there now, guild business.”

Maive pours Jasmine a shot of Brandy from a bottle on a shelf behind the bar and looks at Runkle curiously.

“Ye be keeping interesting company these times, maiden.”

“Oh, this is Runkle, he…” she sits down at a bar stool. “It’s a long story. Whose around?”

“Hardly any these days, the most of ’em are all called up to the Blue Rag Gang of legend who ye be knowing so much about, or else are off to sea. Local folks these past days have been quiet.”

You look around and see a sleeping man sized figure wrapped up in a blanket on a bench at the end of the room.
19 October 2013 at 16:59 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Maive
“Well met, Maive. Glad to finally be somewhere without ghosts, bandits, or creepy old guys.”
21 October 2013 at 02:22 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle
You are contemplating for a moment how good it is to be away from the sound of crows that seem to have been haunting your whole journey so far.
Miave asks; “So where’d ya get yer face and hands all tattooed up like that for? Seems demonic to me.”
21 October 2013 at 17:01 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Maive
“Would you believe me if I said a tower full of ghosts? And they’re on my face too?”
21 October 2013 at 22:22 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
“The tattoos are ghosts?” Miave asks seeming confused.

Jasmin steps in to help. “She is confused. Runkle here has picked up something a little nasty, you know what Goblins are like.” She changes the topic. “Runkle this is Maive half-elven. She is a priestess of Erillia, the Gardener.”

“Aspire to be. I have not yet been officially inaugurated on account of my not have green fingers.”

“She’s a cliche.” Jasmin says quickly.

“Am not!” Maive replies in a mock hurt voice and throws a hand towel at Jas.

“Are too.”

“Am not!” Maive chases Jasmin by waddling around from the bar and the two friends embrace in a hug. “It’s sure good to see you again, missy.”

The sleeping form on the bench at the end of the bar grunts and moves, makes some animalistic waking up noises.

“Quick, Runkle; upstairs!” Jas yelps and runs up the tiny narrow steep wooden stairs next to the bar.
21 October 2013 at 22:32 · Edited · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle runs up the stairs after Jasmine.

@ Jasmine
“Who’s that?”
21 October 2013 at 23:20 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
The stairs go straight up to a wooden hallway running from the stairs to a door at the far end. The hall is little more than a long plank with hand-rails supported by beams that angle out from the plank as they rise, these beams have been filled in with shorter planks other than where they have been filled in with doors.

There are three doors on either wall. Unlike the slanting walls, the doors are vertical which makes a little extra floor space in front of the door, enough to open it outward, which of course blocks the hallway.

There is a small candle lantern hanging from the rafters. By the way the ceiling planks are creaking, someone is walking about up there. All of the wood here is grainy and smoothed with use and age although unpolished.

“How would I know?” Jasmin shrugs. “That’s our room.” She points at the door at the far end. You are standing at the top of the stairs, next to a ladder which goes up through a hatch in the ceiling.

Jasmin goes into the room, taking a large key from the lock and closing it behind her after you enter.

It is a long room running all along the back of the building. There is one shuttered window to the left, one to the right, and the room is large enough not only for wooden benches to run all along the back wall, half a dozen chests and crates which serve as tables, there are also half a dozen hammocks spanning not quite directly between the door wall and the one opposite it, but angled and at different heights. Some of these hold blankets and clothes. To the left of the door is a weapons rack. To the right is a narrow shelf.

“The adventurers room!” Jasmine grins and throws herself onto one of the hammocks. "In all the places of Allansia, this is one that I call ‘home’!

As you look around you see that there are names, runes and symbols carved into the plank-pannelled walls of this room, and that there are also more detailed messages, scrolls pinned to the walls.
21 October 2013 at 23:55 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Justin Asin
22 November 2013 at 07:11 · Like
Justin Asin
Justin Asin <ooc> Back! Sorry about the absence.

Runkle goes to look at the carvings and scrolls to see if he sees anything significant.

@ Jasmine
“Nice place! You come here often?”
16 February 2014 at 23:58 · Unlike · 2
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
“Not nearly often enough.” She is sitting down and holding her hand to her abdomen. “I have a strong feeling this is where i will be staying for quite some time from now.” Jasmine watches your interest in the messages and map sections scrawled and carved on the walls. “They are mostly old. Adventurers from all over Allansia leave notes for each other here. It’s even listed with the Adventurers Guild. So tell me Runkle, what are your plans? Are you still working for that wind priest Brantus and making your way to the Isle of Crabs? Or like me but for different reasons, chasing Kai Tigo?”
17 February 2014 at 00:51 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine
“At first I was part of a larger group of people hired by Brantus. A half a dozen or so. But Draco and myself went to scout ahead and got sepated from the rest of them. I’d like to get reunited with Brantus and the group. I hope nothing happened to them.”
17 February 2014 at 01:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Most of Brantus group headed West along the Whitewater river several days ago. I figure that you can meet up with them at the Isle of Crabs if you take the west road from here to the coast and then head south."
17 February 2014 at 23:03 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine
“Great! Might finally get back on track! I wonder how Draco’s doing. Anyway, are you heading are there too?”
19 February 2014 at 01:27 · Like

View
SCENE 25 - Chalice Palace

SCENE 25 – Chalice Palace
By Gamekeeper Fbaff on Sunday, 15 September 2013 at 21:26

The guards lead what is left of the party up through to a guard room and garrison built into the city wall, and out into the main square opposite the Chalice Tower.

Thurgrimm the Dwarf, Dalias the rogue, Jasper the scholar, Jerem the shaman, and Alana the barmaid blink in the sunlight.

Immediately to your right is the new tower, nearing completion, which is being constructed to celebrate the marriage of Prince Bharinger of Chalice to Princess Sarrissa of Salamonis. There are masons ordering workmen up and down wooden scaffolding in accordance with the large maps they struggle to keep hold of against a light refreshing breeze. Wooden ox-carts full of ready-cut bricks are being unloaded by burly construction workers.

The castle is situated behind a long feasting and audition hall, the Great Hall, opposite the gate-house which is itself situated between the guard room and the Chalice Tower. You notice that the tower is unusual; it is built from small rocks almost the size of pebbles; all the other buildings here are made of larger rocks of the sort more usually seen at castles. The Chalice Tower has a large ancient wooden door with metal reinforcements and appears to be locked. You know that directly beneath it is the Chalice Temple.

There is a small squadron of a dozen guards doing combat practise in the courtyard before the Great Hall.

As the ground shakes and a few rocks fall from the Chalice Tower (and a burly workman from the scaffolding), everybody stops what they are doing to look around in awe.

The ground shakes again, causing more rocks to fall from Chalice Tower and Wedding Tower both (and some scaffolding to collapse); a fierce red column of light, no wider than your finger, screams up into the sky. There is a crack of thunder; within a few moments the light fluffy white clouds overhead are gathering together into a sheet and turning grey, and spots of rain begin to fall.

A commotion goes up in the courtyard as guards variously react by manning their posts, dropping their weapons and fleeing for cover, and running to the aid of the workers who are being injured by falling debris.

“We have to seek audition with the King!” Jasper shouts at one of the guards who has led you here.

“We have to get to the village before Bloodmud!” shouts Jerem at the other. The Flatlander shaman runs toward the Castle gates, just in time to be sealed in by the portcullis dropping. He falls against it, dejected.

“What is happening?” ask many of the voices in the area.

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Pete Kijek
Pete Kijek Thurgrimm: Jerem!! SHAMAN!!! I think it best we speak with the King of this place, and find out what’s goin’ on!!
15 September 2013 at 21:40 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC Jenny Green New Dalias scene for you if you have time, otherwise he remains NPC
19 September 2013 at 13:40 · Like · 2
Pete Kijek
Pete Kijek ooc, and Jerem’s player, though I forget who it was, sorry!!
19 September 2013 at 13:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jerem falls against the portcullis bars, apparently defeated. “Ar! Noooo! Open this damn gate!” he shouts, to no avail. Then turning back toward the courtyard; “the fate of the Chalice, and the whole of the land, is in the hands of Garm now; and that treacherous Orc.”

“What is going on?” Asks Jasper.

Many people are now staring and pointing up at the red beam which is causing a thunderstorm. The rain is hard and the guards run for cover inside the Great Hall. “Follow this way!” they order, and your party follow.

Chalice Great Hall

The great hall is a rectangular room with a dias at one side upon which is situated a large carved wooden throne. You enter through the main door directly opposite it.

To the left is a table for feasting, to the right is an open space surrounded by benches for the courtiers and visitors. There are tapestries and shields, antlered deer and horned dragonette skulls covering all of the walls.

A large log fire to the right and another door to the left, presumably though to a kitchen and the main castle. There are rafters above from which hang braziers and lanterns on chains; fabric hangs between the rafters although there is a crude ladder in the corner near the fire. There are no windows.

The room has approximately ten people in it, a mixture of peasants and courtiers; there is also a chained man in leather clothes looking miserable and a young lad attending the braziers. None of the monarchy are present. Most of them are seated on the benches near the fire.

A well dressed man in long yellow and maroon robes approaches the guards.

“Who are these fellows, guard?”

“Not sure, your honor. Prisoners probably; found ’em in the chalice basement but that one has a letter of marque from Salamonis, it seemed legit.” He gives the paperwork from Jasper to the well dressed man. The well dressed man reads it, his eyebrows rise.

“Please, be seated. An emissary and his retinue from our beloved and newly affiliated friends are welcome here, no matter the unusual manner of their entrance. Good work, guard.”

“Why thank you sir.”

“The book keeper will take all of your details presently.” Says the well dressed man to Jasper. To the guard he asks; “What in the heavens is that commotion in the courtyard?”

“Earthquake, sir. And a deluge.” replies the guard.

“Oh dear. Well that is beyond my jurisdiction and ability to deal with. Are we safe?”

“Probably not, sir. Request permission to return to barracks, sir.”

“Permission granted.” He turns his back on the guard and shouts at the young lad who is attending a brazier. “Aide! Make haste and see what is keeping the King from his court, again.”
19 September 2013 at 14:00 · Like
Pete Kijek
Pete Kijek Thurgrimm: Are ye MAD??? The world is rippin’ itself apart oot there, and ye’re gonna just bury yer heads in the gravel and wait for it all to blow over?!?!?
19 September 2013 at 14:04 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “It usually does…” the well dressed courtier remarks as he returns to sit at the end of the bench. Two giggling courtesans, young maidens in fine clothes, hide their faces behind their hands while whispering together about the adventurers. A battle scarred warrior stands and approaches you. He carries a long-handled axe and the other end of the chains which his prisoner, the leather clad wretch, is entangled into. They rattle as he approaches you.

@Thurgrimm :
“Hail, Dwarf. I am admiring your friend, there.” he gestures at your own axe. “I am Kwirbon, captain of Chalice guards. What brings you to our city state?”

Another man approaches the party, carrying a ledger (a large book) and a quill. In a snooty voice of the Salamonis accent, he asks; “Your names, gentlemen, lady, and your business in petitioning the good King.”
19 September 2013 at 14:37 · Like · 1
Jenny Saari
Jenny Saari <ooc>
19 September 2013 at 14:43 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff <ooc>
19 September 2013 at 14:45 · Like · 1
Pete Kijek
Pete Kijek Thurgrimm: Aye, tis quite the beauty you ha’ there too, Captain. Mah business is ma own, but lately Ah’ve been travelling with ma companions here. We met in one of yon inns, and got roped intae helping th’ scholar there.
9 October 2013 at 19:40 · Like
Pete Kijek
Pete Kijek <ooc> sorry, missed the story continuation there wink emoticon
9 October 2013 at 19:41 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Your conversation is interrupted by the arrival of King Pindar of Chalice, an aged old man who is obviously well past being able to walk by himself much less run a city state. He smells of urine and although his long flowing robes hide his body, the trail of liquid dribbling out from beneath his robes betray his incontinence.

Everybody falls silent to watch as he is helped along, very slowly, by one very lovely young maiden and one bitter looking middle aged maiden with serious eyes, his daughters. Gradually he settles in to his place on the throne, and promptly falls asleep from the exertion. The younger daughter wakes him by saying “Father” in a voice like honey.

In a voice cracked with age, King Pindar begins stammering. After some failed attempts to speak, the eldest daughter makes the announcement for him;

“Let the court begin.”

Her voice is highly trained and professionally posh, not of the local accent but of the High court of Salamonis; and is as crisp as the night air.

The well dressed man in cream and maroon robes stands and announces himself as the Vizier, acting in lieu of Bharingar and Sarissa’s regal presence. It is evident by the familiar manner in which the eldest daughter and the vizier have that they are between them running Chalice and have been for some time.

The vizier explains that the first item of the court today consists of a known felon, fresh from the stocks who is awaiting judgement with the executioner on call.

“The gravity of decision to take a mans life is no light mater.” announces the eldest daughter.

“Kill ’em.” shouts King Pindar with his eyes closed.
“Sh, father!” says the younger daughter. Pindar begins to snore.

“What is the man’s crime?” asks the elder daughter.

“Fighting, burgling and kissing a woman without consent.” announces Kwirbon, Captain of the Guard.

“What does the prisoner have to say?” asks the elder daughter.

The man in chains asks; “is that me?”

“Yes, worm, that’s you.” explains Kwirbon.

The prisoner stands up and shuffles toward the throne. “It is true I robbed ‘im and broke into ’is ’ouse, but she wanted it yer governess, I swear by the posy she given me not a week ago before i was put in the stocks fer beatin’ ’im up.”

“And that’s it?” asks the eldest daughter. She looks at the Vizier. The Vizier looks at the Captain.

“He was carrying this.” The captain holds aloft a pink handkerchief that is tied up in a knot to form a posy. It smells floral. “As likely he stole it too.”

The elder daughter looks sad. In a low, slow voice she says; “Summon the executioner. Captain.” She nods and Kwirbon leads the prisoner out of the building.

“What did she say? Are ye setting me free then?” asks Worm on his way out.

“Next item.” She says in a stronger voice.

“We have guests from Salamonis; a Scholar by name of Jasper, carrying a letter of marque with official seal.”

“That’s us!” Alana nudges Dalias with her elbow.

“Hey, I’ve been waiting all day!” says a voice from the benches.

“Jasper of Salamonis, stand and state your business, guest to our city.”

Jasper stands up and explains summarily that he has employed a small band of privateers to explore the forgotten underdark below Chalice, following a map from the Great Library and that an artifact, the Chalice itself from which the city takes its name, has this very hour been stolen by an accursed Orc who is at this very moment escaping. He requests royal permission to continue his important excavations of the temple complex below the castle, and an appropriate budget from the royal coffers.

Jasper turns to your group and asks; “Do you have anything more to add to that?”
9 October 2013 at 21:27 · Edited · Like
Pete Kijek
Pete Kijek Thurgrimm watches the interaction betwixt vizier and governess, and mumbles something to Jasper.
9 October 2013 at 20:45 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Thurgrimm:
Jasper says “What was that?”
9 October 2013 at 21:27 · Like
Pete Kijek
Pete Kijek Thurgrimm: Ah said, you carry on, manling. Ah said Ah’d get you yer wee cup back, an’ Ah intend tae do jus’ that! As fer everything else, well, Ah gots me own problems.
9 October 2013 at 21:29 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff King Pindar lets out a loud snore and then mumbles; “Pay ’em.”

The eldest daughter looks up at the ceiling and takes a deep breath. “Due to the importance of this discovery by our esteemed guest, scholar Jasper of Salamonis, and the historic impact it has upon our beloved region, it is the royal courts decision to award his retinue with charge of a small unit of Chalice militia so as to recover the stolen artifact and sufficient budget so as to continue this archeological work, for the greater good and prosperity between Chalice and Salamonis. Next item, Vizier?”

The Vizier announces the third item on the agenda today is the ongoing issue of cultural integration between immigrant races and its impact on daily affairs, however due to the unfortunate circumstances of no non-humans attending the meetings of the cultural integration committee, no decision has been forthcoming and this is itself the problem requiring remedy.

Jasper ushers your group back out into the courtyard before any further insight can be gained into that situation.

Back in the courtyard, the rain has stopped and the red shaft of light is no longer coming up from the Chalice Tower. The injured parties have been carried off and available militia men are cordoning off the area around the fallen rubble with small wooden barricades designed for battle practise.
9 October 2013 at 21:43 · Like
Pete Kijek
Pete Kijek Thurgrimm: Right then, scholar. Since you been directin’ this whole affair, what’s oor next move?
9 October 2013 at 21:47 · Like
Jenny Saari
Jenny Saari <ooc>Dalias feels uneasy about the state of affairs outside, as it reminds him of the thunder and lightning in Warpstone.
9 October 2013 at 22:27 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jasper: “I suppose retrieving that Chalice if possible would be of priority. Did Pindar not instruct me to requisition a small band from the … ah there is that man Kwirbon.”

Jasper turns and strides toward the captain of the guard, who is busily in conversation with a short, leather clad man who can only be the executioner. Two guards, the same two from the basement, are stood either side of the hapless prisoner, who is on his hands and knees retching.

“I say old man, do you have a few moments to spare, I have been instructed with requisitioning several of your crack soldiers for a task of utmost and most imperative pressing importance to the historic privileges for which this town is so aptly named, a prevailing privilege one might say.”

Jerem watches him befuddle the Captain of the Guard with lofty witticisms. “Hey, the gate’s open. Let’s go catch that Orc.” The flatlander shaman moves swiftly toward the castle gate and the town.
22 October 2013 at 01:12 · Edited · Like
Pete Kijek
Pete Kijek Thurgrimm: SHAMAN! WAIT!!!

Thurgrimm runs after Jerem.
22 October 2013 at 07:38 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jerem is making hastily toward a specific doorway of an abandoned residential dwelling on the next street from the Pilgrims Roost Tavern.

As you approach the doorway, you watch a troupe of six Wood Elves stride toward the tavern.

Link to SCENE 27 -Pilgrims Roost Returns
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-27-pilgrims-roost-returns/651619751525051

Jerem explains that this is the building he and the Orcs used to go down into the basement levels where you all met. He is examining the door. “It was barred from within.”
22 October 2013 at 10:06 · Like · 1
Pete Kijek
Pete Kijek (ooc) are we switching over?
22 October 2013 at 10:16 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff <ooc:>ll be nae way to bar tha door. Unless…..

Thurgrimm enters the Pilgrims Roost and marches straight up to the bar.
22 October 2013 at 18:41 · Like
Pete Kijek
Pete Kijek (ooc bumpin this, so we can continue? lol)
1 November 2013 at 11:12 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Link to SCENE 27 -Pilgrims Roost Returns
https://www.facebook.com/…/651619751525051
3 November 2013 at 16:14 · Like

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SCENE 24 - Th'Atch Village

SCENE 24 – Th’Atch Village
By Gamekeeper Fbaff on Saturday, 3 August 2013 at 11:29

The pastoral agricultural farming village of Th’Atch consists of a dozen roundhouses of the design with thatched straw conical roofs coming down almost to the ground, built around a circle of timbers and a round drystone wall. A small stream meandering through the land provides fresh water, this has been dug into irrigation and defensive channels around the village into the fields.

It is an open village, the buildings all form a circle around a large central area, their doorways facing inward. The largest hut in the village is at the ‘back’ of the village behind which are some woods across the fields. Chickens roam freely, there are several goats, cattle, etc.

The road here forms a T-junction with the buildings at the top. There are no sign-posts although you see some carved wooden totems based on animals and birds outside some of the buildings.

The village folk are farmers, working the fields. They peer curiously at your approach. Yas hails one of them in the distance, a girl of about her age who waves back, hitches her skirts, picks up a wicker basket and runs toward the village as fast as she can.

A small crowd of villagers, mostly children, gathers around. Yas jumps down from the horse and embraces her friend. “My hands.” she indicates Runkle and Draco. The children are a mixture of curiosity and afraid of seeing a real life goblin; they have heard stories.

“The community hut is the big one.” Yas shouts back at you before disappearing into one of the smaller buildings with her friend.

A swarthy farmer in his early twenties approaches and offers to water your horses. “Friends of Jasmine is welcome here.” He says. “There’ll be a feast tonight, if you’ll tell us of your adventures.”
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Gamekeeper Fbaff
Gamekeeper Fbaff Justin Asin Gordon Macleod
3 August 2013 at 11:33 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Farmer “My thanks friend, treat my horse well for she has been through a lot recently. A feast for a tale sounds like a good offer to me! Here, for your trouble.”
Draco gives the farmer 2 silver pieces.
Draco then takes a wander clockwise around the village keeping an eye out for anything/anybody that may sell/make things.
3 August 2013 at 13:32 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The farmer is surprised by your generosity, and accepts the coins gratefully.
“Mister, can I have some coins?” asks one of the children, a little girl. She is grinning and tugging at your clothes.
“Me too! Can I have some coins?”
“Can we have some coins, mister?” the kids all nag at you until one of the elders shouts at them and they all run off to play between the buildings.
It reminds you of the two runaway children from several days ago who stole a horse from the knights of Salem.

Outside one of the huts is a small, basic wood workshop. A man with an etched leather face is sitting on a stool, using a hooked knife to scrape back layers from a piece of wood. Close by him on crude racks are several farming tools that he has been fixing, and several half carved animal figures. They are not the best workmanship you have seen.

" ‘help you, stranger?" he peers up at you, squinting with one eye against the sunshine. The pace of life is slow and gentle here, pastoral and these are honest. earthy folk.
4 August 2013 at 10:16 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco takes in all he sees and cant help but compare this place with his childhood in Khare.
@ Man "maybe you can friend…..did strangers pass this way recently? a female dark elf?…….also, are you the only craftsman in Th’Atch?"
4 August 2013 at 13:12 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “Nay, o’er there’s a basket weaver. Here, we all learn a little of everything it takes to live our humble ways. Your quarry d’aint passed by here.”

You hear Jasmine shout your name. She is in the entrance to the hut she disappeared into, beckoning you over.
4 August 2013 at 16:29 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @man “My thanks.”
Draco turns at his name being called and proceeds to the hut Jas entered.
4 August 2013 at 17:54 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Jas shouts from the hut doorway; “Runko, please bring my blue bag from the horse, but careful with it.”

@ Draco:
Jas leads you inside the hut. The dwelling is large; a low stone wall with wide slab shelf on its top and alcove shelves runs all the way around the circumference but for the entrance, which has a wooden door. A hearth in the centre of the room is little more than a camp fire in stone slabs, with a trickle holding a hanging cauldron. There are metal utensils and a pile of cut logs beside it. At the back of the room is a thick pile of straw covered in blankets, in which a figure is sleeping.

Jas: “Dracle, this is my friend Mia. She is of marrying age. She asked to meet you.”

The girl is in her mid teenage years and is average pretty. She has brown hair in bunches and rosy cheeks. Mia curtsy’s and holds her hand out toward you, palm down. She giggles with nervous excitement. She is wearing a green canvas dress that was originally dark but has faded with age, it is probably a hand-me down.

Mia: “We don’t get too many strangers in these parts, not ones we can trust nohow. All brigands it’s been. Yas told me you beat the blue rag gang. You must be brave and strong. Are you hungry?”
4 August 2013 at 23:25 · Edited · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jas
“Sure!”

Runkle attempts to take the blue bag from the horse to bring in to Jas.
4 August 2013 at 23:24 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle: I described the interior of the dwelling in the post above, not much has changed in there.
Jas: “Aw thank you Runko. So sweet.” She smiles when you give her the bag. She sits on the floor cross legged and begins to unpack it. It contains two bottles wrapped in fabric, her clothes, which she unravels and returns to the bag. She gives the bottles to Mia. “Brandy!” She says with a fire in her voice. “Stash one and say no more, the other is for us.”

Mia smiles widely and hides one of the bottles beneath the bed.

@Draco: Mia passes you a bottle of brandy. “Would you be so kind as to uncork me, sir?”

Jas laughs. “Mia!” (shocked)

Mia: “Well!” (mock defensive)
4 August 2013 at 23:30 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Mia “Honoured to meet you Mia, though i must tell you that i am beneath your notice. I am more than you imagine and less than i appear……..i can however help you with this bottle.”
With that, Draco takes his stocky knife and uncorks the bottle and hands it to Jas.
5 August 2013 at 19:42 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “Thats exactly what she’s looking for.” Jas says in a dark voice just before taking an unladylike large swig of the drink and passes it directly to Mia, who takes a ladylike small sip of it, and sneezes. She holds the bottle out sideways at arms length, moving it left to right in a gesture of ‘help please someone take this off me now!’ while holding the back of her other hand to her nose and squinting her eyes.
5 August 2013 at 23:26 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco takes the bottle from Mia, and shoots a quick dark look at Jas, then passes the bottle to Runkle.
@Jas “what have you called us for and when do we leave here?”
7 August 2013 at 20:29 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jas gestures toward Mia who is smiling at you, half embarrassed and half flirtatious.
“The village will honour us at dusk. We will leave at dawn.”
7 August 2013 at 23:10 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @ Jas “Fine, …..dont be drinking to much, you know….the baby.”
7 August 2013 at 23:14 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Jas looks at you in surprise, a mix of defensiveness as if you’re an idiot for telling her what to do, and awe at your caring; her eyes light up to your heroicness. Mostly she is surprised by her own reaction.
7 August 2013 at 23:51 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco leaves the hut and continues his wandering of the village.
7 August 2013 at 23:53 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Several farmers of mixed age are coming in from the fields. Other villagers around include a woman weaving baskets from floppy sticks, the group of children who are running around playing games. They run over to see you.
“Hey mister, can i have a go on your sword?”
“Hey mister, can I ride your horse?”
“Hey mister, are dragons really real?”
“Hey mister is Jasmine your girlfriend?”
“Hey mister is that goblin your boyfriend?”
“Hey mister how many people have you killed?”
“Hey mister are you a bandit?”
and many similar questions.

One of the adults yells at them and they scatter, all but for the cutest kid in the village who looks up at you with puppy dog eyes.

The farmer who attended your horses has tied them on lengths of rope near to where the ground slopes down into a widened part of an irrigation ditch. He is busy hefting a bale of hay over to them.

Other members of the village are preparing for the community meal in the big hut. They are wearing simple peasant clothes. The word ‘twee’ describes it most accurately after all your harsh recent experiences.
9 August 2013 at 00:04 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco walks to the weaver.
@Weaver “Greetings, tell me lady, have strangers passed this way of late?”
9 August 2013 at 00:07 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “I be lookin’ at one.” She has only one eye. She ignores you and goes back to her weaving.
9 August 2013 at 00:08 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco stares at the old woman.
@old woman “….truly, you are a Seer…….”
Draco leaves her and takes a spot on the ground in the shade.
9 August 2013 at 06:17 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
There is a nice tree between some of the buildings from where you can see the central circle. The relaxation and the swig of brandy you took does you some good and you may regain 2 of your STAMINA points. …See More
9 August 2013 at 10:14 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sits and feels all the better for it. He looks at the black marks on his hands and arms and wonders at all the recent events.
This reflection causes him to recall an event from his past…..his mind tries to clutch at the images but they seem to fracture, fray at the edges and then dissolve like morning mist.
Draco tries to suppress his growing anger and calm his mind, he toys with his knife to pass the time.
10 August 2013 at 09:08 · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle takes a swig of brandy.

@ Jasmine
“Well, Draco is very duty-minded and secretive. I don’t think he’ll want to be tied down now, or any time in the near future.”

@ Mia
“But you seem like a nice girl. I can ask to see what he sees about it and get back to you.”
10 August 2013 at 12:20 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The brandy is refreshing, filling you with a warm, comfortable feeling. It does not have the body that Goblins prefer but is passable, although it is much too sweet for your liking.

The girls laugh. Mia says; “Thank you. Oh hells I haven’t fed the darn chickens yet.” She rushes out of the hut, leaving you alone with Jasmine.

“Where are you from, Runko? How did you meet Drakle? I never met many goblins before.”
10 August 2013 at 13:16 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine…See More
11 August 2013 at 00:32 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Jasmine says; “Runkle. Oh and the other one is Draco. I get it now. Who is it that you are failing to protect?” She laughs and takes another swig of the brandy.
11 August 2013 at 10:22 · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle gets a little uncomfortable being reminded of his original mission.

@ Jasmine
“Some priest guy, I think. For some caravan. I forget the details. Maybe Draco would remember more. It was originally more than just us two. Several people joined on, but we got split up.”
11 August 2013 at 14:04 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
“Would you be interested in my hiring you to return me safely to the arms of my love?” Jasmine asks in all sincerity.
11 August 2013 at 14:40 · Edited · Like
Gordon Macleod
Gordon Macleod Draco wolfsbane: Draco idly wonders what a life growing up in a little village like this would be like……then takes to watching the villagers go about their buisness.
13 August 2013 at 22:13 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The village is placid. Word of your involvement with the destruction of the blue rag gang has gone round and their slow pastoral community is beginning preparing food for this nights feast. A farmer who is hauling bundles of straw into the large hut stops what he is doing and approaches you.

“Ye be thar hero who saved us thar tithe to thar bandits, so say thar childers. We know young Jasmine around thise parts and respect her. Ye be welcome here too as was her father before her some twenty years gone. It please me if ye call thise village home. Brack be thy name.”

Brack’s open, honest face smiles broadly as he claps his hands on your shoulders.

“At thar feast tonight I’ll say the same.”

With that he returns to his task of loading straw into the village hall. You watch as a woman comes out of one of the huts and hollers at some of the kids for using the sloping turf roof of the large hall as a slide and for roly-poly’s.
20 August 2013 at 10:49 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Despite all the kindness, and easy going nature of this village,Draco feels uneasy….aggitated. he looks forward to the feast and to leaving here.
Draco watches Brack toiling, then closes his eyes and sleeps a very light drifting sleep…..the sleep of a man ready to awaken at a moments notice.
20 August 2013 at 20:29 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine…See More
22 August 2013 at 02:07 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Jasmine smiles. The intensity in her eyes is strange, at once fierce and calm. It reminds you of the ocean.
“He is abroad. I know where to find him. We travel West to the coast.”
22 August 2013 at 16:37 · Like
Gordon Macleod
Gordon Macleod BUMP
7 September 2013 at 16:42 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff OOC should we cut to the feast scene?
14 September 2013 at 00:05 · Like
Justin Asin
Justin Asin OOC
Sounds good to me!
14 September 2013 at 01:19 · Like
Gordon Macleod
Gordon Macleod <ooc> Yes!
14 September 2013 at 08:05 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Th’Atch Village Hall

The main and largest building in Th’atch village is the community hall. It is, like all the other buildings here, round; with a low stone wall forming a shelf ledge around the inside, and a conical wooden structure on top of which is dry cut grass (hay). Unlike the other dwellings in the village, the village hall does not have an open fireplace in the centre; but rather two of them, set into the wall at 33 degrees either side of the main door-way. There is a spit-roasting hog above one, and a steaming cauldron above the other.

The centre of the room contains a splendid rectangular wood table, large enough for the villagers to sit around on benches on either side.

At the back of the room is an unusual feature; a sturdy wooden trapdoor measuring eight feet square is bolted on all sides with a dozen bolts, and is covered in heavy rocks. There are also many little wooden carvings, wrapped in bundles of fabrics and twisted vine, thrown on top of it; assumedly as some type of protective offering.

Along with Jasmin, you are given guest seats of honour in the centre of the table. Villagers wait on you hand and foot. Introductions are made explaining your bravery and you are asked to retell the story of how you heroically dispatched from the world the fearsome blue rag gang.
15 September 2013 at 20:27 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Jas “What is that trapdoor for?”
15 September 2013 at 23:09 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Momentarily the room falls silent, before a clamour of everyone talking at once about anything totally different.
Mia serves you a bowl of nutritious vegetable broth with large chunks of prime cut roast hog floating about in it.

“That’s the ’hatch” she whispers coarsely. “We don’t like to talk about that.”

You follow her gaze as it shifts back and forth between yourself and one of the village elders, in fact the old man is wizened far beyond his years, a tiny frame and mad boggling eyes. He is propped up at the end of the table in a special chair of his own, his knotty gnarled walking stick dangling with a huge, ancient bronze key and is leaning against the table next to him. The man has tribal tattoos all over his face and hands.

Mia see’s you make the connection. “That is old Ron. He was old in my grandfathers time. He is the knowledge holder for the hatch.” In her normal voice she asks; “Would you like some mead?” She fetches a pitcher from the table and fills your tankard.

“Well, friends, are thy to tell yer tales of thar Blue Raggedy Bandits and yer defeat of that?” asks Brack, standing up and tapping his own empty tankard to get everyones attention. “It nay be every day we have cause for such celebration.”
19 September 2013 at 13:38 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Brack “……very well.”
Draco proceeds to tell a shortened version of events leading up to now. He omits his, and Runkle’s, exposure to the magical runes, all encounters with the Flapcoil and all of the encounter with the Executioner recently.
Draco finishes up with a toast to the hosts, drinks a sip of his mead and sits back down. he makes sure to catch Old Rons eye and give him a slight bow gesture.
19 September 2013 at 20:25 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The audience consists of the entire village, which is not a huge number of people. However they ‘as-one’ react to Draco’s story, culminating with toasts and cheers and celebrations.

“My people are happy with the work you have done in saving us from a terrible curse.” Mia says as she takes your empty food bowl and re-fills your tankard. She nods toward a one-armed drummer and a one-stringed lute player wearing an eye patch over one eye, who are attempting to make some rhythmic sounds. Mia grips hold of your arm and tries pulling you to your feet. “Join me in a dance, Draco.” She insists. The villagers cheer again when they see this.

@Runkle:
Your curiosity is calling you to go and have a peek at the trapdoor while everyone else is distracted.
20 September 2013 at 12:48 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco is about to decline Mia’s attentions until he sees Runkle eyeing up the trapdoor and guesses that he may need a distraction……..
@ Mia “Very well girl, though i move well enough with a sword…..i fear i may be a little rusty at this…..”
Draco takes to the floor.
20 September 2013 at 19:45 · Like
Justin Asin
Justin Asin Runkle Gremp

While Runkle is enjoying sitting back, drinking mead, and watching the going-ons around him, he keeps thinking about the trapdoor. He decides it wouldn’t hurt to just take a peek at it.
23 September 2013 at 01:20 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco is doing his best at dancing, something between a big child and a three legged mule, but he is urging Runkle onwards to draw this ‘Dancing’ to an end
23 September 2013 at 06:54 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Despite severe bruising to her feet, Mia does not stop smiling, nor does she blink as she stares into your eyes with great intensity. She feels surprisingly light in your arms. In the background you hear snippets of muted conversation, between some of the young farm lads; “yeah but he’s a hero type, so what you going to do?”

@Runkle:
As well as three bolts per side connecting the trapdoor ‘lid’ to its exterior stone ‘frame’, there is a big metal chain going across it, hooked through metal rings embedded into the frame, and held together by a central padlock, with a keyhole in it. The rocks are quite heavy, they would require a strongman to lift them.

There is also dust on the trapdoor, and a few old spills from food and slops, revealing that it has not been opened for a long time, quite a few years. That it has not been brushed and polished either suggests that it is not something the locals are especially proud of, but also it does not have any sort of dust sheet on it either.

As you examine it, a rigid bony grip bites into your upper arm. The grip belongs to an old hand, and the old hand belongs to a withered old man. Although he is human, he is only a little taller than yourself. He is also bent double. His eyes contain many years of strangeness. He rasps in a dry voice: “Do not approach th’atch! Pay it no mind.”

Then he makes a sound that is very difficult to interpret. It is something between a cracked laugh, gagging for breath in a parchment throat, and cat coughing up a furball. His eyes almost pop out of his head as he does this. When it is over, he ambles toward the table for a sip of mead. He moves very slowly indeed.

Looking back at the the hatch, you see that beneath the dust are the same markings as those tattooed upon his face.

“Oh don’t mind him, he’s mad.” says one of the villagers. “Come, drink, be merry.” The villager is a middle age farm widow. She looks nervously between you, the hatch and old Ron but she is smiling and offering you a refill on your mead.
23 September 2013 at 22:48 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sees Runkle has finished his viewing and decides to feign an old ‘war injury’ to get away from the dance floor. he ’limps’over to old Ron and sits beside him.
@ Ron"Greetings Old Father, would you be the shaman for this village?"
23 September 2013 at 23:07 · Like
Justin Asin
Justin Asin Runkle Gremp
23 September 2013 at 23:16 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“Oh no, Drakkle, here let me help you..” Mia is insistent on helping you, wrapping her arm around your waist and taking your weight as you hobble over to the corner of the bench. Her arm feels nice, touching you in a place and in a way that you are unaccustomed to.
“Quick here drink this.” she rapidly finds a jug of mead, fills a tankard and thrusts it into your hands. Her hand is around the back of your neck as you sit facing Ron, again it feels tender and soft.
Old Ron is sipping mead.
“They’m would call me that!” he shouts rather loudly. Mead is sogging at his moustache and spittle flies as he answers your question. “I was old afore any this lot was born.” He wipes his moustache on the sleeve of his coat and stares at you. Actually one of his eyes stares at you with an unbreakable focus while the other stares off at series of random angles. You begin to realise that he is not going to blink and that you are caught up in a staring match with him.
Test your SKILL with a -3 modifier.
23 September 2013 at 23:18 · Like
Justin Asin
Justin Asin Runkle Gremp

A little surprised by the old man, Runkle walks over to the villager. He holds his cup out for a refill….See More
23 September 2013 at 23:23 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:

“The’atch? I ah er, oh old Ron, yes he is my grandfathers grandfather. Or is that my fathers. He was my grandmothers husband. Or her grandmother. I not be exackly sure, not that it exackly matters much no-how.” she replies.

“It do to him!” another villager cackles.

Jas wraps her arm around your shoulders, her tankard slopping mead onto the floor only inches from your face.
“Runkle, this village has a closely guarded secret. According to Ron, there is a tunnel down there, that goes…”

Half a dozen of the villagers, including old Ron standing up, raising his arms and his staff up into the air above his head, shouting loudly; “down into the darkness!” the villagers all laugh except for Ron who stares fiercely around at everyone.
23 September 2013 at 23:36 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Roll =6 SUCCESS!
http://rolz.org/group
23 September 2013 at 23:31 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
You manage to out-stare old Ron (gain 1 initial LUCK point).
Ron says; “Bah!” and, hearing the conversation around him, picks up his staff and stands up on his seat.
(please read @Runkle post above)
23 September 2013 at 23:33 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Old Ron: “AND THAT IS WHAT SHALL BECOME OF ALL OF US AND ALL THE WORLD IF ANYONE SHOULD OPEN IT UP!”
Then he falls off his seat dramatically.
23 September 2013 at 23:34 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Mia “Leave me now girl, i must speak to the shaman….man to man.”
23 September 2013 at 23:35 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Mia looks surprised and a little hurt. Then she says; “Yes of course.” She hastens out of your sight.
23 September 2013 at 23:35 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco helps Ron onto seat.
@Ron"Settle down old timer, i wish to show you something"
Draco shows Ron the Black Sigils on his arms.
“What do you make of these?”
23 September 2013 at 23:38 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Old Ron says; “Help me to my feet you poor [popular Allansian cuss word]”
23 September 2013 at 23:41 · Edited · Like
Gordon Macleod
Gordon Macleod Draco wolfsbane: Draco assists him
23 September 2013 at 23:41 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The ancient village shaman looks at the marks on your arms. He makes ‘hmm. ah. hmm.’ noises. Then after peering curiously up from your fingertips to your shoulder, tracing his bony fingertip up your hand and fore-arm and bicep, he finally stares you in the face and says;
“A curse!”
23 September 2013 at 23:42 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Ron “How exactly? What IS the curse?”
23 September 2013 at 23:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“They be chaos runes of a black sort.” Ron replies.
23 September 2013 at 23:46 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Ron"Yes, that would make sense considering……can you divine the nature of the curse? its effects?"
23 September 2013 at 23:48 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
After a moments contemplation during which Rons previously straight eye stares at the ceiling and his previously wild eye stares at you, he replies;
“No. But i can possibly cure it.”
23 September 2013 at 23:50 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Ron “Possibly?……how would you go about trying this?”
23 September 2013 at 23:52 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Ron fiddles around inside a furry pouch that doubles as his loincloth, then presents you with a tiny stoppered bottle. It contains one drop of a pale yellow-green liquid that glows slightly.
He grins, showing that he has only one tooth in his mouth, one of the front ones.
“Potion. Very old, very rare just like me. Enough to cure one curse of diabolical proportions.”
He holds it out to you and then, as you reach for it, he snatches it back and clutches it to his chest, grinning at you madly.
“Ha! But its gonna cost you.”
23 September 2013 at 23:58 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looks intently at Ron.
@Ron “I need two IF you have them……if not, tell me the cost of that one?”
24 September 2013 at 00:05 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“Two? If this don’t work, doubling won’t either.”
and…See More
24 September 2013 at 00:12 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco mutters to himself about there being a good reason why average folks dont live to such an old age……..
@Mia “Mia, we need to talk….in private.”
@Runkle “I will meet you later”
24 September 2013 at 00:16 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Mia’s eyes are sparkling and her smile is huge. She doesn’t talk, she simply drifts alongside you as she ushers you very quickly out of the hut.

Outside the night air is refreshing. There are stars twinkling brightly overhead. You feel a little dizzy from the rough mead. It seems you are both alone.
24 September 2013 at 00:20 · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle takes another swig of mead.

@ Draco
“Sure!”
24 September 2013 at 00:29 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Gradually, the villagers either leave the hut or fall snoring asleep where they are, sprawled over the benches and table or on the floor.
Your keen goblin senses detect that you are the last person awake in here. Their disgusting human drink has not affected you at all. You can also see quite clearly in the dimness of the room even after the lamps burn out and fire burns low.
24 September 2013 at 00:39 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @ Mia “……It seems that Ron would wish for us to become a couple….or more bluntly,for you to be ‘with child’ and that he wishes me to be the one to make this happen. I want to be clear up front though….although i like you, i do not wish to be wed, with anyone, at this time…..but if it is a child YOU wish, then…..maybe……..”
24 September 2013 at 22:44 · Like
Rachel Bree
Rachel Bree wow! things have hotted up around here since I was gone! Snog her draco, quick before some farm boy comes along
25 September 2013 at 21:12 · Like · 1
Gamekeeper Fbaff
Gamekeeper Fbaff OOC: Rachel are you coming back here to roleplay any time soon?
25 September 2013 at 21:50 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Without a word, Mia takes your hand and leads you into the roundhouse you were in earlier.
26 September 2013 at 16:01 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco allows himself to be led into the roundhouse………for his ‘duty’!!!
26 September 2013 at 18:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff < OOC Justin Asin is Runkle going to do anything this night or can we skip to the next morning? >
copypaste of previous post in case you missed it:

@Runkle:
Gradually, the villagers either leave the hut or fall snoring asleep where they are, sprawled over the benches and table or on the floor.
Your keen goblin senses detect that you are the last person awake in here. Their disgusting human drink has not affected you at all. You can also see quite clearly in the dimness of the room even after the lamps burn out and fire burns low.
29 September 2013 at 19:17 · Like
Justin Asin
Justin Asin Runkle Gremp

Runkle’s done for the day, and decides to turn in; preferably a good distance away from that trap door and creepy old guy.
29 September 2013 at 20:36 · Unlike · 2
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
You wake up the next morning, look around you, help yourself to some of the food left over from last night, and find Jasmine outside the hall sharpening her blades on a piece of whetstone.

“Morning Runkle” she seems genuinely happy to see you. “We ride for the coast today. There are two routes we could try. If we travel the quick route through the village around Druids Ruin, we should arrive by nightfall at Black Coves on the coast. Or we could go the longer way, stay overnight in one of the smaller villages and be at the coast further south by mid-morning tomorrow; then by sunset we can be at the Isle of Crabs where the wind priests have their monastery. What do you think?”

@Draco:
It is close to sunrise before you sleep, and you are woken too soon by the sound of chickens crowing. You leave Mia sleeping contentedly and go outside to see Runkle and Jasmine preparing the horses for the days ride.
30 September 2013 at 23:39 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco rises and sees the others but makes for the shaman’s hut to see Ron.
1 October 2013 at 06:23 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Rons hut is easily identifiable, not only as the oldest building in the village with moss and other plants growing all over its conical thatched roof, it is also the one with all the carvings around it.
Its door, which you must stoop beneath the thatch to enter, is nothing more than strings of beads and a sheet of fabric hanging over the inside doorway.
The interior of Rons hut is dark, although two large and menacing green eyes peer unblinking toward you from the darkness.
1 October 2013 at 09:58 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine
“Good morning! The quicker route sounds good, unless there’s any big advantages to the longer one.”
1 October 2013 at 11:23 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
“Well, it depends how much you like fish. The coastal road is a long line of little fishing villages.”

Jas sees Draco walking past and shouts; “Morning, hero!”
1 October 2013 at 13:46 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Jasmine…See More
1 October 2013 at 16:55 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco turns and acknowledges Jas and Runkle with a nod. He turns back to the hut entrance.
@Ron “Shaman! I wish to enter your dwelling, may i?”
1 October 2013 at 18:46 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
There is no answer from within the hut. The green glowing eyes blink once and continue to stare directly at you. Although it is difficult to judge their scale and distance in the darkness, they do have an air of menace and you get the feeling they are quite large.
1 October 2013 at 18:52 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sighs to himself and sits down outside the hut to wait.
1 October 2013 at 18:57 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Jasmine walks over to you.
“Hey hero, the road awaits; are you coming?”
2 October 2013 at 18:46 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @jas “Not yet, i must see Old Ron. He was to give me an antidote to this…..affliction.Where is he?”
2 October 2013 at 18:55 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Jas rolls her eyes. “Don’t get too caught up in old Rons mumbo jumbo. He’s bat shit crazy. Come, we have a days ride if we are to make the coast in good time. Runkle and I are about to leave, before the village awakes and begs us to stay another day. Wouldn’t ye rather be missed and return as a welcome hero, than outstay honest folk whose recent luck has left them high and dry? After the bandits, our celebration feast last night represents the very last of their surplus; the store hut is empty, they’ve no spare hogs. They’ll likely go hungry for a week to pay for our way, such is their hospitality and kindness.”
2 October 2013 at 22:16 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco stares at Jas evenly.
@Jas “You misunderstand, he owes me. Money is not the issue. If you know where he is, tell me.”
2 October 2013 at 23:04 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Jas laughs. “He is most likely sleeping so deep you would need a spell to wake him. I am heading West to the coast, it’s a straight route, I will wait for you at the village of Druids Ruin.”

@Runkle:
Jas asks if you are going to accompany her on the road or wait for Draco to finish his business with the village shaman.
9 October 2013 at 19:18 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco nods to Jas.
@Jas “Agreed, …………travel safely.”
Draco returns to his vigil outside the shaman’s hut.
9 October 2013 at 19:42 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Draco
“Hey Draco, how long do you think you’re gonna be? If it’s gonna be a while, do you mind if I go on ahead?”
9 October 2013 at 20:19 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff A cockerel begins crowing as the first rays of sun break the horizon.
9 October 2013 at 20:31 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looksover to Runkle.
@Runkle “No, you go ahead. Watch Jas, ….i will catch up.”
9 October 2013 at 23:29 · Like
Justin Asin
Justin Asin Runkle Gremp

@ Draco
“Okay. See you soon. Good luck!”

@ Jasmine
“I guess we’re off then. I know Draco can handle himself.”
9 October 2013 at 23:49 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Runkle:
Please go to SCENE 26 – Druids Ruin
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-26-druids-ruin/645625468791146
11 October 2013 at 17:03 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco returns to the Shaman’s hut and calls for Ron.
@ Ron “Shaman!! we have buisiness together,come out!”
12 October 2013 at 14:30 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
You hear the sound of an old man snoring and rolling over in his sleep.
12 October 2013 at 20:50 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco draws his sword and walks in to the hut.
12 October 2013 at 22:10 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
test your LUCK
www.rolz.org
15 October 2013 at 23:19 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: roll=6 SUCCESS!!
16 October 2013 at 06:43 · Like
Gordon Macleod
Gordon Macleod http://rolz.org/myroomlog?r=FBAFF
16 October 2013 at 06:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
In the dim light of the rising sun you can see a large statue crudely carved of tree roots, supporting the roof. Its trunk is shaped like some type of demon, or so it seems in this light, and what you previously thought to be eyes are sheets of metal embedded into it. Unnervingly they contain lizard-like iris which follow you as you move to the left, around the side of this installation / statue / pillar / tree-trunk and into the hut. This involves pushing your way through a sheet of black cloth, on the other side of which, the light of many lit candles causes you to blink your eyes.

The candles are to your left at the edge, on top of a big heap of wax melted from thousands of candles. They are in front of a mirror, reflecting their light into the room. Behind the tree-trunk is shelves of books and small wooden chests, each different.

Opposite this at the back of the hut is a small metal stove with a hot-plate on top, and a pipe flue poking up through the ceiling, the stove has a kettle on it. There is another identical mirror opposite the first. A beautiful carpet fills up the floor which has two sleeping figures wrapped up under a blanket; one is obviously old Ron, the other has thick long wavy hair and is presumably a younger female.

She opens here eyes, blue as the ocean and stares at you for a moment before yabbering in a language you do not understand. She stands up, pulls the blanket with her as she pushes you out of her way and runs out of the hut.

Ron continues sleeping. He is dressed in his night robes; a long grubby white shirt that stretches down to his knees, and long fluffy socks that curl at the toes. He snores and rolls over.

There are pendants and medallions and vials hanging from leather thongs and strings aplenty dangling from the ceiling in here, it is near impossible to move without knocking your head on them.
19 October 2013 at 17:46 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco watches the female leave and looks back to Ron, Draco takes his sword…….and sheathes it with a sigh. He turns to the kettle and, if has liquid in it, sets it to the boil. He looks for a cup to pour into.
19 October 2013 at 18:13 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
there are cups, bowls and wooden spoons in a wooden bucket next to the stove, on the right; there are small logs and kindling in a wooden bucket to the left. Tea-leaves and a variety of similar herbs hang from the ceiling in sensible useful places.

As you make the tea, you get a flashback memory of the raven haired girl you saw briefly at the Forest of Thieves. She and the woman you disturbed here looked almost identical, one the older version of the other. The more you ponder on this the more strong the connection seems. You feel a sharp tang of pain and taste blood; you have been chewing your lip while thinking about these two mysterious women. The water is boiling.

Behind you, Ron awakes. “Ah Draco me lad, how did you fare with my great great and greater granddaughter? Is she, no never mind that, did you do the business?”

As you turn to face him his face reacts by contorting from a dirty grin and into shock. “Thats a nasty case of curse you have there, boy. I’d have a look in the mirror if I were you. It might be your last chance to. Ah you are making tea, good lad.” He starts coughing.
19 October 2013 at 18:30 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Ron. “I have done as you asked. Tea is ready……now, about my antidote. We must make haste as i have let Jasmine travel ahead.”
19 October 2013 at 18:33 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco steals a glance at himself in the mirror
19 October 2013 at 18:35 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The bizarre chaotic sigils are now completely covering your face and head. You appear quite demonic yourself. You look at your hands; they are also covered. After some brief and panicked exploration of your body, you discover that you are still normal from the knees down, but one or two nights more sleep will probably, at this rate, see an and to that. Who knows what might happen then?

“Antidote, ah yes. I told you already, there is but one dose of this medicine and the price is something higher than you might imagine.” His voice is dramatic, exagurating wildly. He stretches out ‘high-yer’ and acts as if he is the centre of a stage show. As a performer his talent is extra-ordinary. “Why, the only other purification I could think of would be to sup purest water from the chalice of the gods themselves, if such a thing were to fall into your path.”

He reaches over and collects his tea. “Ah, not bad, not bad. Now tell me, about young Mia, what do you think? Nice girl but not really the adventuring sort. Best let her stay here where she’ll feel safe in familiar surroundings, with whats left of her family. They’ll raise your child as one of their own and no doubt with your blood in it, the babe will come toddling after you soon enough. Soon enough, eh.” He cackles and his eyes, slanty and mysterious, seem to be alluding to some other secret knowledge.
19 October 2013 at 19:15 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane:@Ron"Yes, she will stay here. time to pay the piper Shaman. Lets do this."
19 October 2013 at 19:17 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Ron places his cup down and struggles to remove his night shirt. Beneath it, his body is criss-crossed with a thousand little white lines, scars of many cuts. Around his neck he is wearing a long-stringed crane bag, the type of pouch that shamen wear to keep their odds and ends in. It is currently resting on his lap.

“Throw me my clothes.” He gestures over to the other side of the room where his own and the raven haired woman’s clothes are in a heap.

Ron retrieves the little vial of fluorescent glowing liquid from his pouch. “This.” He holds it up with reverence, so you can see it clearly. “This is a teardrop from the Goddess Ariella. You, Khullian might know her by the name Glantanka. It is diluted of course. Even so…” He unstoppers the bottle. The teardrop sticks to the stopper, coiling in the air like a glow-worm probing its surroundings. It glows brighter and brighter until it seems the inside of the hut is as bright as day.

You may restore all of your STAMINA, LUCK and SKILL points to full, if they are not already.

Ron snaps the stopper back into the vial and clasps his hand around it. The candle light seems as darkness.

“You realise that to deprive me of this is to deprive me of my remaining life force? I would likely die. Your task is to convince me, why should I part with my mortal duty to this earth, that such a sacred and wonderful thing should be in my possession, and have remained so for so long?”

The raven haired woman returns and stares at you. She is proud and aloof. She gives Ron a questioning look as if to ask what is going on here. Then she grabs her clothes from the pile and begins to dress with her back to you, using the blanket as a skirt.

“With life comes responsibilities.” Ron says.
19 October 2013 at 19:38 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco glances at the girl then moves close to Ron.
@Ron “Do you believe in Fate? That a man can be free to choose his path?……i know that i am not as free as others…..look.”
Draco,with his back to the girl, shows Ron the arrow shaped scar on his right forearm.
@ Ron. “I am marked by Logaan. The second arrow is forming on me……i feel it beneath my skin. Sometimes,…….control seems beyond me. I know not if Kata and Petros are shaping my future or laughing at me!…..worthy?, how can i judge?
I have killed and hurt……saved and destroyed….i have LIVED old Man…..and lost. You decide.”
Draco covers his arm, and waits.
20 October 2013 at 15:40 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
You see as you show your fore-arm that the chaos sigils have mysteriously adapted around your scar, so it appears to be the centre of a ripple, radiating out from it; the two things are working together.

“Most are marked by Fate, though not usually so, markedly!”

After some moments of contemplation while they finish dressing, the woman says something to Ron in the strange language she speaks. She seems very serious. He takes a deep breath.

“Where we meddle, usually we lose more than we would have gained. Some seem free although it might only be that the lines of their fate and their roles in the fates of others are not so easy to see. Where it falls upon us to make decisions, here we may try to trick fate or re-write our paths. I have tried to do so with you, and wisely you have thrown it back at me. Glantanka’s tear would indeed cure you but it would also set you upon a different path. I am guardian here, for which I am blessed with longevity, to see my children die of age and watch the world change in its cycles. As I slowly age, my memory fades and thus the last memories of the way things once were are also gone, the histories I tell are but myth to the disbelieving children. I will gladly give you the vial, but with it comes this key.”

Old Ron reaches over and takes hold of the key dangling from the top of his staff. He holds in one hand the key, in the other the vial.

“Kata and Petros. You cannot have one without the other.”

The woman laughs. In words you understand she slowly says; “But what of my daughter? If he be Fates agent then what does he herald for my quest?”

Immediately you see a flash-memory of the extra-ordinarily beautiful girl from the executioners mill in the Forest of Thieves. Her words return to you;

“You must help me! He is keeping me chained here. Break the enchantment and my faith will be yours!”
20 October 2013 at 16:32 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco nods at Ron’s words and takes the vial and key.
@Ron “I have always accepted being the Trickster’s chosen, i know there are others and i am not alone in this role but this extra Curse has to be removed before it consumes me.”
@ Girl “who are you Lady? and what is quest that you speak of?”
20 October 2013 at 17:52 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The woman laughs. Her laugh is at once terrifying as wind demons howling at night, and refreshing as spring green growing from a winter well.

“Riana. I seek my daughter.”

Her clothes are a black and light in weight. A simple golden ring clasps around her neck, holding the fabric that falls down in three sections; the front of her body where a simple sash belt of the same material turns it into a skirt around her waist, and each sleeve. She hesitates, her hands behind her neck, seeming frustrated.

“Help me?”

It is obvious that she is asking you to clip the torc together behind her neck.
20 October 2013 at 18:35 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco moves behind her.
@Riana “allow me.”
20 October 2013 at 19:31 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana tilts her head and brushes her long hair out of the way. As you clip her neck ring together you notice that on her spine between her shoulderblades is a scar in the shape of a half circle, a letter C. It is not directly in the centre; it is slightly to one side so that it would be in the centre if it was a full circle. It is a little to the left.

Riana turns to face you, staring at you with a twisted smile. It is obvious that she wanted you to see it.

“I need to find my daughter.” she repeats.
20 October 2013 at 20:00 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Riana “Tell me everything,from the beginning.”
20 October 2013 at 21:38 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

Riana: “That was a long time ago.”

Ron laughs. “Her daughter Lea was taken by enchantment. We have spoken with spirits of the midnight sun, envoys of one who knows what has happened. Riana wanted to travel immediately but for the oracle advised we wait.”

Riana: “Now a stranger bearing the mark of fate has arrive. I trust your oracle at last. We should open the gate.”

Ron: “Will you help her, Draco? Knowing not the consequences. You hold a key which burdens its bearer with the fate of its own path. And you hold a gift upon this earth of a Sun-Tear which surely would protect you through most darkness. The two are conjoined, as mother to daughter. You may walk free, for what freedom the fates allow.” He opens his arm to illustrate the exit from the hut. Riana holds her breath.
21 October 2013 at 17:24 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco allows the conversation to sink in……he knows the Wheels Of Fate are in motion.
Draco’s mind seems to darken and close in on itself…….he decides his course of action and, decision made, a lightness begins to form…….and lift his mind back to the present.
@Ron & Riana “The die are cast Shaman……i must see this through, i know this as surely as i am marked. Now, will this Tear still protect me, in as much as it can, after i consume it? I assume that is how it will remove this Chaos curse?”
21 October 2013 at 19:30 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“It’ll sure do more than that.” Ron says. “Ye should consider how it’s also the best hope you have of crossing the Gate and returning safely with what Ria needs to find her girl.”

“What is this curse?” Riana asks. “I know of such things. What agent of Chaos has marked you?”
21 October 2013 at 21:18 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane:@Riana “I…..am not sure. I came into contact with the sorcerer Kai……..he was trying to summon….something and there was some kind of of Chaotic vortex. I know little of these matters but suffice to say there was a lot of magic flying around.”
21 October 2013 at 21:30 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

Kai!" Her face contorts through several different expressions and you see that is very difficult for her to contain her emotions toward the man. It is something between passion, protective love and fury. Her fists are clenched tight and she regains her composure with a short nasal exhale.

“Kai! Kai is a thief. He has stolen my book. I intend to be reunited with it. I must hunt Kai. His protection is strong and so he is invisible to me. Yet I will find him. But first we must travel to Nights Hide and rescue my daughter. That is why I came here.” Her voice is sing-song, she seems crazed as she describes her plan to you.

After a few more deep breaths she looks at you. “I know that hand. Your tattoos. I recognise the scribe by his script. If you intend to find what you seek, I can show you his lair. We travel the same road. It is a road that none may know, but one I have travelled already. So I offer myself as your guide, if you offer yourself as my guardian. But there is payment to be made. I will drive you a hard bargain and you will accept. After we are returned here, you will give me the golden elixir which you hold.”

Ron exclaims; “What? Ria you know what that could do to one such as you! Would you destroy it?”

“Oh no, shaman – it is far too useful. I would destroy Kai with it. He has gotten out of hand.” She reaches forward and picks up a black shoulder bag made of unusual layered webbing material.
21 October 2013 at 21:45 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Riana “I had your book and the chalice but they are ahead of us now,no matter, these kinds of things leave a trail. Anyway, are you saying that you can remove this curse WITHOUT me drinking this vial?”
21 October 2013 at 21:54 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

Riana spins around and squares up to you. “You know where my book is? You are more useful than I had thought! We will travel together awhile then, as your Fate has decided.” she laughs in delight. Her laughter betrays her nature. She reminds you of Sila, if the black elf had not been a silly little girl, but a woman of power.

“Curses can be lifted. We are likely to meet the Scribe, you had better be prepared to barter with him too for your freedom. He has stained you with another path of fate on top of those which are already yours to bear. Although…”

She presses her hand onto your chest, hooking her fingertip beneath a gap in your clothes. You feel the sharpness of her clawed nail press into your skin. “I would like to see exactly what story he has inked you with.” She steps back. “But for that, we would need privacy that I may read such words.”

“Not here, Riana.” Old Ron is insistent. “It would unbind the …”

“Yes, yes shaman, it would shrivel your cantrips up like a slug in the sun.” She smiles at you seductively. “One such as Draco will soon have more choices before him than he knows.” she giggles. Her laughter contains a blackness. It feels wrong somehow that it should seem so refreshing.

Ron changes the subject; “Draco has the key. You know the way.”

“I know the way.” She leaves the hut.
21 October 2013 at 22:04 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco watches Riana leave and turns again to Ron.
@Ron “Listen to me Shaman……plain words from you. Should i keep this vial for later? and….can she be trusted for the long haul or only until her own wishes are fufilled?”
22 October 2013 at 06:39 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Staring at you sideways, Ron replies; “How can I speak another man’s trust?” He laughs. “I thought you trusted Fate, anyway?” Takes a deep breath. “I am an old, old man, Draco. I have carried that vial myself for more years than I can remember. After some time the temptation loses its hold. Go now; Riana awaits you. Perhaps it is fair to say you can trust a (person or things) nature to be what it is.” He sits on the floor, cross legged and closes his eyes. “Winds are coming.”
22 October 2013 at 10:00 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Ron “Moving with Fate is not the same as trusting in it. Farewell Old Man.”
Draco stows the vial and key in his pockets and follows after Riana.
22 October 2013 at 18:12 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana is standing outside the main hut, waiting for you. She watches as you approach.
“Through here, is the gate. You must open the lock so we can enter.”
4 November 2013 at 20:58 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @ Riana “Very well, let’s do it.”
Draco enters the main hut and approaches the gate. He proceeds to use the key and unlock the lock(s)
4 November 2013 at 21:19 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The trapdoor lock is sticky but it opens with a little force. Riana stands aside and watches. As you lift the lid of the trapdoor known to the locals as ‘the’ hatch’ you are astonished to see that beneath it is nothing more than a dry patch of bare earth, and some cobwebs!
4 November 2013 at 22:21 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looks at the bare earth and then to Riana.
@Riana “Am i missing something?….”
4 November 2013 at 23:17 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana laughs. Again you hear the sexuality and the cruelty in her voice. It reminds you the crows somehow.
“Illusions.” she says. She steps into the trapdoor, her feet disappearing into the ground! As she moves forward, her whole body sinks into the ground! With only her head and shoulders visible, she turns and looks at you. “I strongly advise you close the hatch after you; never know what might come out from a place like this!” her grin is deathly. Then she is gone!
4 November 2013 at 23:41 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco is a little startled but recovers quickly. He follows Riana down, taking the key with him, and closes the hatch as he descends……..
4 November 2013 at 23:45 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff It is dark, and indeed cobwebby. The stairs are steep, stone and lead into pitch darkness. You can hear Riana below you, moving sounds. After – you count thirteen steps – Riana clicks her fingers. The sound ‘pings’ from the walls. At once, a simple white circle glows up. It is not enough to see by in the darkness, but it is enough to know whether you are inside of it or not.
“Well?” Riana asks. “Are you in? Nights Hide is like death; only a blink away.”
4 November 2013 at 23:54 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane:Draco edges into the white circle.
@Riana “Yes, is it a magical shield?…and what IS this place anyway?”
5 November 2013 at 06:14 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana; “This is a gate, to Nights Hide, the tower of shadows. It is hidden in a realm beyond ours, a place where time has little meaning, where life and death cross over. It is said that its architecture forms by the will projected by the traveller there. Certainly it is held together by arcane magic’s, those of the old times. There are very few amongst us now who know that level of power.”
Then she speaks a word that sounds hollow, empty, your ears go cold at hearing it and immediately you forget, although the runes covering your flesh and your scar tingle with an icy fire.
The circle crackles, for a moment you see spiderweb fire arc across it beneath your feet. And then it is gone.

Please continue your journey here:
SCENE 23 – Nights Hide
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-23-nights-hide/549373541749673
6 November 2013 at 22:31 · Edited · Like

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SCENE 23 - Nights Hide

SCENE 23 – Nights Hide
By Gamekeeper Fbaff on Saturday, 9 March 2013 at 23:39

Nights Hide is the darkest of the giant, cloud-kissing towers for which Salamonis City is famous. Legend has it that at the time of the War of the Wizards some two centuries ago, the Wizards of Old in their flying towers met on the mountain peak close to Ragpyes Reach, to discuss what should be done. For some unknown reason most of the towers were abandoned and have been put to different uses in the years since.

Nights Hide was a conclave of necromancies. Instead of being drawn into the War, it sealed its door and has since remained silent. Indeed the Gate of Shadow is all that now remains of it as an actual location; the tower building itself being all but forgotten and has apparently dissolved into the darkness.

The Gate of Shadow is constructed of black stone, cold and smooth as still water on a crisp night. Two simple columns that run up and up into the darkness mark the location of the gate in a wall of the same stone, running between neighboring towers. Between the columns is a simple black ring of ice cold metal, the door-knocker. It now has a wooden front like so much of the city, boarded up as some would say, the superstitious locals hanging garlands of herbs from the rafters of ancient wood.

The Wizard Antona leads the party of hapless adventurers (Badger, Drisk, Plevious, Tazabob) directly to it and speaks certain words beneath his breath that do not sound friendly as you approach. He squeezes through a gap in the wooden fence and indicates the black knocker. His black eyes seem to sparkle despite the lack of light here to be reflecting in them. “I’ll show you how to enter.” He hisses. “Follow my lead.” As he knocks the metal ring against the door, he instantly vanishes!
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Gamekeeper Fbaff
Gamekeeper Fbaff Luke Kennedy Gordon Macleod
9 March 2013 at 23:47 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @group “Leaping lizards! He vanished!…….any takers on using that door knocker?……..”
10 March 2013 at 16:50 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Tazabob sneers. “Much as I detest to do so, it seems that we are meant to follow him. After you, good sirs.”
10 March 2013 at 17:43 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @himself “Some sort of teleporter! Why, i really must start to write this stuff down, if only to show old Farmer Higgs that he was wrong that time about……..”
With this, Badger steps forward and copies the previous action.
10 March 2013 at 19:03 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Your eyes adjust to the darkness. It is roughly equivalent to night time under darkmoon, with a dim skyline glowing gray on the distant horizon in all directions. Between here and there is a simple dirt floor, dusty and black. As you become accustomed to the landscape you see there are breaks in the skyline; slender towers in eight directions that vanish into the darkness above.

You are standing next to Antona.
“Pick a way” the wizard says dryly, in his bitter, hateful voice.
11 March 2013 at 14:37 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @Antona “Well, well ,this is very interesting…….i suppose forward is as good as back…..or right for that matter. So onwards!”
11 March 2013 at 21:24 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger;
You see the same lines, flashes of light shaped like a grid, that you saw when you stood beneath the Obelisk in the lower city. This grid appears to be concentric circles, or is that a spiral? streaming from the ground beneath your feet and lines going in eight directions toward the horizon, crossing in the center, the exact spot into which you entered this place, the Black Tower. The grid flickers like a candle, like stars. After a moment it fades but you are certain that you saw it.
You remember picking up a blue pebble that Drisk had in his boot this morning.
27 March 2013 at 16:46 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger fishes out his pebble,on impulse, to look at it.
27 March 2013 at 19:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Everyone:
Is anyone else daring enough to touch the door handle yet? You have until April 1st to comment, after that I will NPC your characters and have them follow Draco and Antona.

@Badger:
The pebble is glowing a faint blue colour. As you hold it, you can see the framework return to your sight. It fades in and out. As you get used to it you see that the threads of light seem to be moving, sometimes it all seems to be pulling in a certain direction. You study this. I’ll call the direction ‘forwards’ for now as you have no compass.
Lose 1 (current) Special Skill / Magic point.
This doesn’t mean you cannot use Magic, simply that your Skill is reduced (temporarily).
Do you wish to continue holding the pebble?
27 March 2013 at 22:44 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger takes a ’heading’of the magic pulland heads in that direction. he then puts the pebble away again.
31 March 2013 at 20:08 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Drisk, Plevious and Tazabob materialize in the center of the area and follow Badger with Antona.
5 April 2013 at 00:33 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff After some way you arrive at black wooden scaffold stairs. They go up.
Antona seems perplexed.
“We are looking for a door. There should have been a door. Something has happened. I am not entirely sure that it has gone wrong, only that it is usually different when I have come here. Perhaps the answer is up there?”
He is unconsciously clutching at his chest through his robes, holding onto something.
12 April 2013 at 22:47 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger looks at Antona…..
@Antona “Are you ok sir?….do you need a moment?”
Badger does not like this uneasy feeling and hefts his axe for comfort.
13 April 2013 at 07:15 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
Antona seems annoyed. His voice is almost aggressive;
“This is all wrong. I was assured! Assured that my passage here would be welcome and easy. Something must have gone wrong. I shall demand recompense for…” he waves his arm around at the landscape and turns his body toward the stairs. “…for this.”
He begins climbing the rickety wooden stairs, obviously in a foul mood. Several steps up he twists his body round and bends forward to continue his rant.
“Somebody has meddled with the Rune of Passing. I was guaranteed safe passage. We seem to be in some sort of limbo.” He straightens up and shivers. “These stairs had better lead to where I hope they lead us. Otherwise…”
The dark mage’s voice trails off and he continues climbing the stairs into the shadow sky above.
23 May 2013 at 22:29 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger does not feel reassured at this news, but follows Antona anyway.
24 May 2013 at 20:52 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Drisk pushes past the rest of the group and seizes Antona by the scruff of his neck. He is quite angry; his eyes beady and hard as the firm jaw of his grizzled muzzle.

“I have seen too many good men lured by the evils of money and fame, my brothers in arms fallen to untimely deaths in Sukemvits Pits and by sorceries as black as this. You have led us here into this shadow place by promising us help and by the gods of justice if ye are leading us into trouble, it will be nothing next to what I shall do to ye afterward, d’you hear me?” He pauses a moment for dramatic effect before throwing the dark wizard down to the ground, in this case the wooden steps.

Before Antona can reply, scholarly Tazabob says; “Whats that sound?”
His request is rather unnecessary because, even as Antona picks himself up and begins brushing himself off while sneering a silent hiss at Drisk, the air is filled with a horrible noise. It sounds like bones rattling, clattering together by the hundreds; not that any of you have ever heard a skeleton army march, this is the very image that fills your minds eyes.

“For the Reapers sake, empty your minds!” Antona shouts urgently. And staring at Drisk; “And still your passions! This place is a… no nevermind, you wouldn’t understand that word.” He turns and runs up the stairs faster than you can catch up with.

Test Your LUCK http://rolz.org/ Type “FBAFF” as Dice Room to store the result of your dice roll into our very own forum there. Please type your character name and not your real name for each roll.
25 May 2013 at 19:03 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: 7 =SUCCESS!!
http://rolz.org/myroomlog?r=FBAFF
26 May 2013 at 23:02 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
With the practice available only to the most adept of monks and rural farmboys, you manage to empty your mind of all thoughts completely. Gain 1 LUCK point.

Unfortunately the same is not true for the mechanical mind of Tazabob. Within a few minutes the clattering of bones has grown louder and taken shape; you are staring directly into the horrible maw of a GRINNING DEATH SKULL, a nightmare creature described as wearing ‘a snake-like body made of bones held together by smoke pouring from an enchanted skull, the head of the beast’. It rattles as it rises on its deathly coils to stare your party directly in the face, smoke pouring from eyes and mouth of a demonically engraved dragon skull into which the entity has been bound. Its intelligence is alien and it appears to be studying rather than attacking you all.
28 May 2013 at 13:46 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @Himself “By the Gods!!…..”
Badger readies his Axe and tries to control his rising fear.
@Drisk “Drisk,…..any ideas?”
28 May 2013 at 19:32 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
Drisk is too busy running as fast as he can up the staircase after Antona to answer your question.
28 May 2013 at 19:46 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Taking his cue from Drisk,Badger likewise races up the stairs after them!!
28 May 2013 at 20:28 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The monster shimmers up to the next level of the black wooden scaffold stairs as they spire around a square frame. Its skull keeps direct level with your own, its bones clattering below a they sway serpent-like beneath it, trailing off into the darkness.

Plevious suggests attacking it and hefts his sword in preparation.
28 May 2013 at 21:03 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @Plevious “No! Wait,…..as old neighbour Buck used to say,”Dont kick the thinking dog". Caution may be wise at this time."
Badger keeps an eye on the skull.
28 May 2013 at 21:10 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The smoky tail of the creature comes crashing through the stairs a level below you, smashing a load of bones against the wood and into Tazabob. He makes a ‘glurk!’ type of sound and falls on all fours cowering with his arms over his head.

The head of the creature remains steadily fixed on Badger and Plevious.
28 May 2013 at 21:58 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: (If Drisk and Antona are still racing up the stairs) Badger realises this situation is getting serious and continues to race after the others.
@Plevious “Keep moving!!”
28 May 2013 at 22:07 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The creatures skull keeps pace with you, its rattling bones drowning out the sound of Tazabob whimpering below. You can hear Antona a level above you as he clambers his way up the wooden steps. As you round the next corner you almost crash into Drisk! He is leaning against the central column, his breathing hard. “I’m not a young man.” he complains.
28 May 2013 at 22:25 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone:Badger grabs Drisk and keeps moving!
@Drisk “If you have breath to complain then your not done yet friend….”
28 May 2013 at 22:28 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
You hear another horrendous clattering of bone and wood as the creature smashes its tail into the framework below you; this time Plevious yells out in pain followed by his battlecry of; “Awrite you [popular Allansian insult], get some of this then!”

Plevious attacks the tail of the monster using his sword.

http://rolz.org/embed-image?3918846
ATTACK SCORE 20

Plevious sword bashes into some of the bones held by the gray smoke of the monsters tail but does no damage.
28 May 2013 at 23:14 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @plevious “Not here soldier, KEEP MOVING!!”
Badger continues upwards.
29 May 2013 at 00:42 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Plevious gets his second breath and catches up with Badger. Tazabob is lagging, a few steps behind. Antona has raced on ahead upward and is out of sight.

The steps continue to wind upward, tier after tier, as you tire. The levels above and below dissolve into darkness, only the near area is dimly lit from some unknown source, as if twilight.

It seems you are going around in circles rather than getting anywhere, you feel dizzy. -1 SKILL point everybody until the nausea passes.

The Grinning Death Skull floats and rattles its way up the outside of the wooden stairs, simply watching.

“Alright, that thing is not attacking again, we should have a rest.” shouts Tazabob from below. He is leaning over the edge of the steps and appears as if he is about to vomit.
6 June 2013 at 10:18 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger slows his pace but continues upwards allowing his body to recover from it’s exertions.
6 June 2013 at 19:33 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Everyone must lose 1 STAMINA point for being exhausted climbing these stairs. The stairs keep on going upward. The Grinning Death Skull continues stalking your progress. You catch up with Antona, who is sitting on a step facing you.
“I am beginning to think we chose the wrong column of stairs.” He is grumpy and pouting, and is clutching at the pendant beneath his robes again.
You hear another clattering of bones as the Grinning Death Skull smashes the trailing collection of bones that is its tail through the stairs a level below you; you hear Tazabob yell out in pain again. The head of the monster is grinning directly at you as it bobs about on the other side of the stairs.
Plevious hefts his sword and begins climbing closer to the beast attempting to strike it.
7 June 2013 at 00:32 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “I can’t go on!” shouts poor Tazabob from below. “I’m going back to the portal.”
7 June 2013 at 00:53 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger steps back and composes himself. (with a view to casting Firebolt spell) He wishes to see what happens when/if Plevious strikes this ‘skull’ first though.
8 June 2013 at 00:12 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The demon moves out of Plevious reach, its smokey tendrils holding bones aloft as its body swaying below its engraved skull. You see dark runes painted in blood.
8 June 2013 at 00:39 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: @ Plevious “You can not engage this demon here,if this stairway collapses we are done for. We must continue upwards….or go back.”
@antona “Pull yourself together Mage! Is iot worth continuing upwards?………or are you perhaps lost?……….”
8 June 2013 at 09:19 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The demon abruptly swoops downward, its trail of bones grimly chittering behind it. A moment later the voice of Tazabob yelling out in fear and pain. Antona looks up “well, heroes, surely it is time to defend him?”
9 June 2013 at 11:34 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger gives Antona a sidewards look……..
@Plevious “Now is your chance soldier,lets go!”
Badger hefts his axe and moves down the stairs towards Tazabob’s yelling.
9 June 2013 at 20:19 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff On the next circuit of stairs down you encounter Tazabob cowering on his knees with his hands over his head. The Grinning Death Skull is bobbing up and down, swaying its tail of trailing bones as if ready to strike again. The wood here is battered from its last attack; there are a few teeth and shards of bone embedded into the frame in addition to pale splinters protruding up from the dark surfaced wood. Tazabob whimpers; “the stairs below… gone! Trapped here! Doomed!” and makes illegible sounds of terror.
21 June 2013 at 19:25 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger,on impulse,grabs a tooth fromthe frame and pockets it. He then gives Tazabob a kick to bring him to his senses.
@Tazabob: “Do something you little weasel!”
Badger prepares to strike the demon if it moves into range.
22 June 2013 at 11:24 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
The tooth is as long as your thumb and curved, obviously not from a human skull, it is more like a dogs tooth.

Tazabob whimpers and makes cowardly noises. Kicking him doesn’t seem to make him feel or act any braver.

From above and behind you, you hear a fireball making a whizzing sound and the area is lit up by brightness. Little blims fall from the fireball, it spits and crackles like frying bacon. The air smells singed. Tiny little flecks of fire sizzle on the wooden planks. The fireballs main body whizzes directly past the Grinning Death Skulls head and over its shoulder, spluttering out into the distance.

Antona says a foul word unknown to you and you are sure he is not cussing in any language you are familiar with. He shakes smoke from his fingertip.

The monster bobs out of reach and continues watching you all, seeming to enjoy the growing level of panic in your group.
24 June 2013 at 01:16 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger casts Firebolt at the skull.
24 June 2013 at 01:20 · Like
Gordon Macleod
Gordon Macleod Rolll=22http://rolz.org/myroomlog?r=FBAFF
24 June 2013 at 01:22 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff “What do you mean, the stairs are gone, you fool!” shouts Antona.

@Badger:…See More
24 June 2013 at 11:39 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger exchanges a sheepish look at Plevious…..
@himself “By the Old Gods……..”
@everyone"Back up the stairs!"
Badger tries to drag Tazabob up to his feet to run up the stairs (but will leave him if he refuses)
24 June 2013 at 11:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Tazabob gets the hint and scampers to his feet. He pushes past all of you including Antona, and runs as fast as he can up the stairs, resuming his hopeless wailing.

Abruptly the bony tail of the Grinning Death Skull comes swinging through the stairwell again, striking you all!
Test your LUCK (no Dodge for this attack).

http://www.rolz.org
24 June 2013 at 17:42 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Roll=10 FAIL!!
http://rolz.org/myroomlog?r=FBAFF
24 June 2013 at 17:44 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
You are struck by flying bones and splinters, doing a total of 2 STAMINA damage. By the cusses and gasps of other party members it seems you are not the only one harmed by the monster. …See More
25 June 2013 at 21:51 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger sees Plevious and shakes his head in wonder!
Badger then casts STRENGTH on Plevious. Roll=26
http://rolz.org/myroomlog?r=FBAFF
25 June 2013 at 22:06 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff <ooc:>

@Badger:
You have succeeded your Strength (1) Magic spell, you must lose 1 STAMINA point for the casting.

Plevious decides that the only proper course of action now that he feels the strength of a Troll surging through him is to crush the monsters head with his bare hands.

Strength test success!
http://rolz.org/embed-image?4133055

The warrior turns the enchanted skull to dust, thus breaking the sigil and banishing its demon. As the smoke dissolves into the air, its tail of bones drops to the floor below; as does the dust and remnants of the dragon skull; as does Plevious!

The Strength spell is now worn off.
25 June 2013 at 22:28 · Like · 1
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger,if possible, tries to catch hold of Plevious.
25 June 2013 at 22:32 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
unfortunately, it is impossible for you to reach Plevious, despite time seeming to have slowed right down while you watched his valiant destruction of the demon. He has descended into the darkness below without so much as an ‘argh!’
25 June 2013 at 22:41 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: “NO!!!”
Badger staggers to where the stairs are broken off and stares down into the blackness……
@himself (whispering) “Farewell, may the Gods carry you to beyond.”
25 June 2013 at 22:46 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Antona stares over the edge. “Your friend was foolhardy. Come, we should not linger here. I doubt these stairs have an end, perhaps it would be better to return to the city. Something is amiss on this plane.”
25 June 2013 at 22:50 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger regards Antona blankly…
and sets off down the stairs.
@Drisk “You coming Drisk?”
25 June 2013 at 22:54 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Drisk sneers at Antona. “Had we not better go and find Tazabob? He and Plevious were up to something together if I recall.”
25 June 2013 at 23:44 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger considers Drisk’s words and decides he is right.
@Drisk “Your right my friend.We owe it to the soldier to continue his task,if we can.”
Badger follows Drisk.
25 June 2013 at 23:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Drisk shoulder-barges Antona and resolutely ascends the stairs. Only a few flights up the stairwell opens into the center of a square platform. It is also made of wood, thirty feet wide. There is a waist-height fence around the ledge, which Tazabob is leaning over.

The scholar is gazing into the distance at a pure white flame, glowing in the darkness, presumably on top of one of the other stairs. Several of them can be seen from here, curving left and right into a circle, the eight stairs you saw silhouetted from the ground.

There is a sparkling halo in the sky above and around you, flickering out widely from a black center. Directly above you in the middle of this is a rune glowing in the same intense white.

The dark wizard Antona looks up and see’s the rune, and smiles. “Perhaps not all is lost, after all.” he says. “It is one of eight runes of chaos. Its purpose here, I cannot tell. Already I mentioned that this shadow realm is not usually in the form we see around us. I had expected a necromancers castle, not this strangeness.”
26 June 2013 at 14:20 · Edited · Like
Gordon Macleod
Gordon Macleod Badger Briarstone:Badger looks at all this energy and wonders as to it’s power scource…….and purpose.
@Tazabob “What do you see? What should we do now we are here?”
26 June 2013 at 19:20 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
Tazabob says that he wants to go back to his research and inventions. He asks Antona if he knows the way home. Antona steps aside and gestures toward the steps down. Tazabob hesitates; “What are you all going do do?”

“We are going forward. To the center of this thing. This seems some type of chaos wheel and it stands to logic that there will be a central nexus, an axle around which these columns bind.”

Tazabob understands this language very well. “A simple mechanic. I would guess that rune to be the link between here and the core.”

You remember seeing the grid of light momentarily when you first entered this realm, like a spiderweb.

Drisk huffs. “I say we extinguish that fire. It can’t be doin’ no good.” He has been staring into the distance at the other fires. “Seems they’re on braziers, that’s what the dark is. Why can’t we feel no heat?”
26 June 2013 at 20:27 · Like
Gordon Macleod
Gordon Macleod Badger Briarstone: Badger, on a hunch,takes out the pebble again.
26 June 2013 at 20:29 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Badger:
The pebble is still glowing a faint blue colour. As you hold it, you can see the ‘framework’ return to your sight. As you get more used to it you see that the threads of light seem to be pulsing in a certain direction; upward.

The lines travel up the stairwell you are on as if its physical body has been constructed within them, and they extend upward into the air, connecting to the edge of the black circle overhead, making a ring around it. Nothing seems to happen when you reach out to touch them.

In the distance you can see the same thing happening with the other towers. You wonder if these lights are powering the white flames and the white runes.

From here you can see something remarkable happen; the lines twist into complex interweaving spirals above each flame and arc up high overhead, curving inward and connecting together into a great central ring. The ring is around the circumference of a blackness that is blacker than the darkness of the space all around you, it is the darkest thing you ever saw; it seems to be sucking the light into itself. You can see this quite clearly; the light is holding a black orb in place!

Unfortunately, using the blue pebble that enables you to have this vision takes its toll; you must lose 1 (current) Special Skill / Magic point (this doesn’t mean you cannot use Magic, simply that your Skill is reduced (temporarily).

Do you wish to continue holding the pebble?

Antona sneezes. “The rune above us is has meaning complicated to translate into the common speech. It means ‘bring’ and ‘vision’. Not so much simply ‘seeing’ as ‘making by looking’, but also it attracts those things toward it. There are many other subtle qualities to its specific meaning. I feel the power of it. Tazabob you know of such things as magnets, I am sure.”

Tazabob begrudgingly agrees and then grows excited.

Antona continues; “I am supposing the tower directly opposite this is the partner rune, ‘give’ and ‘to clear’. Which means that something is being held in balance here. This entire place has become a mechanic, for achieving that specific balance. I wonder what it is all for, and who is responsible?”
28 June 2013 at 14:15 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Your eyes accustom to the darkness.
You can see a dim twilight on the horizon 360 degrees around you.
In the distance you can something silhouetted against the dim glow. It disappears up into the dark sky above.
“Oh.” Riana says. She seems surprised. “This is not what I expected. Something has changed here. The landscape is different.” She turns to face you.
“It has been some time since I last came to this forsaken place. I must tell you that I do not know much about it here. My usual way-signs are gone. We must go by instinct, for we cannot return the way we came. Not without a… some method.”
6 November 2013 at 22:34 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco’s hand goes to his sword….
@ Riana “Trouble ahead?”
6 November 2013 at 22:38 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana peers into the gloom. “In this place, most everything is trouble ahead. Come, let’s move. There is something up there.” She begins to stride gracefully toward the horizon.
6 November 2013 at 22:46 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco draws his sword and follows Riana…..watching for danger……
6 November 2013 at 22:57 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“Hallo.” says Riana as you both approach what appears to be a wooden scaffold framework with stairs leading up. “In absence of any other landmark, it seems this is our way forward.” She gestures at the stairs. “After you, sir.”
6 November 2013 at 23:03 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco nods to Riana and edges past her. He looks the structure over then, carefully, proceeds up the stairs…..
7 November 2013 at 06:14 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The stairs go up, and up, and up. It gets to a point where you are dizzy from going around in spirals. You pause for breath. Eventually, you cannot tell for how long you have ben climbing, you arrive at ‘the top’.

The stairwell opens into the center of a square platform. It is also made of wood, thirty feet wide. There is a waist-height fence around the ledge.

In the distance you can see a pure white flame, glowing in the darkness. As your eyes accustom to this, you see beyond it another, and another, curving around into a circle of which this tower is a part. There are eight in total; seven others at the same height as your own vantage; presumably these are on the top of other sets of stairs.

You look up. There is a sparkling halo in the sky above and around you, flickering out widely from a black center. Directly above you in the middle of this darkness is a rune, glowing in the same intense white light as the halo and the fire of the other pillars.

The rune is exactly the same as the scar you bare on your fore-arm!
8 November 2013 at 21:47 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco gazes in wonder at the scale of this place…..then he notices the rune above his head!
<ooc> could Draco reach up to the rune?
<ic> @ Riana “What does this mean!?”
8 November 2013 at 21:51 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff Riana looks up at the Rune.
“What does the symbol say, or what does…” gestures in a circle “all of this mean?”
She takes a deep breath.
“The last time i was her, the landscape was a haunted wasteland before a necromantic castle. It is where the congregation of the Midnight Sun, and other similar groups, met to discuss unearthly matters. I told you already, this place is like a dream, time does not function here the same way as back home. It is to do with how memory works, and oracles. Once souls go beyond flesh… it is flesh that binds us into time. Many claim we should not be here at all, but where else can we study our physics, invisible to the meddling gods?”
She peers into the distance, at the other towers.
“This crude construct holds aloft a portal. It is directly between all eight brazier. Like the centre of a spider web. I am assuming we can go from here, to there. Either that or we would have to return to our original point of entry, and levitate directly upward, to access it. Who has done this, and why? And where are my allies?” She seems annoyed.
8 November 2013 at 21:59 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco tries hard to grasp all that Riana tells him.
@Riana “I see no-one else around. You say the Trickster rune is some sort of….teleporter?,……if it will take us to that far of tower, do travel by touching the Rune?”
8 November 2013 at 22:05 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The scar on your arm is stinging with heat, it feels as it did when you first received it. It is also glowing, white; the same fire as the pure light from the brazier above you.

Riana is blinking from staring up at the symbol above, her eyes seemingly huge black orbs because her pupils have widened in this darkness to take in all of the light. She looks at once monstrous and beautiful. She is grinning, the way that skulls grin.

“I cannot tell how high above us, that is. It is a chaos rune, it means something like; to give energy to a thing by pushing it. Like with an avalanche, you know how one small pebble can roll and dislodge a whole mountainside? Opening, it means to open up space. Momentum! And Expansion. Both these things. There are spells based upon it.”
8 November 2013 at 22:14 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco sheathes his sword and raises his (rune scarred) forearm towards the Chaos Rune.
8 November 2013 at 22:21 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
It seems as if sparks are flying up from your painfully blazing arm, toward the rune above. …See More
8 November 2013 at 22:36 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

“Draco! Wolfsbane! Wake up!”
You feel your face being slapped.
Your eyes come bleary into focus.
Riana is peering down on you.
She looks worried.
8 November 2013 at 22:38 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane:@Riana “Enough! I am awake…..”
Draco rises to his feet carefully and regains his composure.
@ Riana “I am Draco Wolfsbane. A Trickster’s Chosen…..amongst other things. Did we…. travel?”
8 November 2013 at 22:43 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:

Riana laughs, largely with relief.
“Far together! But, no we are still below the …” she moves out of your vision so that you can see the white rune identical to the scar on your arm, flaming above you.

“I looked at your arm while you were unconscious. My apology, I had to veil you using my enchantment it was the only way i knew how to prevent you from, it looked as if you were being sucked in by that thing. Where did you get this scar? Who are you? One marked by such a way-sign is surely an agent of Fate. And these black tattoo, runes all over you. I can read some of them. Not all.”

You feel her hands cold on your chest. She has loosened your clothes.

“I brought you here to guard me on our journey to see my brethren. He only can scry for us and find the whereabouts of my sister. I did not expect all this. What darkness have you embroiled me in? What do you know of this? When Abyss changes form, deep stirrings are afoot. Something is happening. This will affect many things, many people. Nights Hide was settled, ever since the Wizards War, into a form. It was a deal, a contract, part of a bargain that helped end the War. For all of this to be happening here, something has gone wrong. The shift, breach of contract, I do not know. These things are beyond my understanding, only by warnings from the histories that I ignored in my youth can I see how wrong this is. And you, I brought you here to this brazier, the same rune! We are being used, it means a far more powerful sorcerer than either of us has gone so much deeper than we. We walk a path of his ripples, and we activate some sequence. Our lives are a spell! We are living a ritual!”

By the time she has got to this part of her speech, she is on her hand and knees with her head in her arms, wailing and screaming as though maddened with fear. She is on edge, but pulls herself together enough to stare at you.

“Failing to find my way to Black Sanctuary, we must return to the mortal world. I fear to go on with you in this place, into the unknown. We shall have to do our own summoning. Curse Kai Tigo! We need that book.”

She grips hold of your shirt by the chest and shakes it. “We need to find the sorcerers black book. It is our only hope now, to rescue my sister. You will accompany me. I cannot allow you to complete whatever it is you are involved with. Do you understand?”

The light from the rune above you blinks out.
8 November 2013 at 23:01 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco removes Riana’s hands from him and covers himself back up. He looks up at the Chaos Rune as it blinks out……. and sighs to himself.
@ Riana “Calm down woman. if we are returning to the hatch then lets go. I will talk as we go.”
As they walk Draco, briefly, tells Riana of his past and how he came to be marked by Fate. He tells her also of the black rune curse (as told to him by Ron) and explains how this came about with his interaction with Kai and of the Black Book.
8 November 2013 at 23:25 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
By the time you finish explaining your story to Riana, you both arrive back at the centre space between all of the 8 stairs. You cannot make out the white flames from the braziers from down here, it is too gloomy and dark. Your eyes have adjusted to the light enough that you can see black stones marking ripples, circles, around the central area.

When you get to what feels pretty much to be the exact centre, Riana turns around and steps up to you. "Well, Wolfsbane. Would you go up or down at a time like this? "
9 November 2013 at 20:42 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @Riana “What do you mean? I thought you wanted to return to the Hatch?”
10 November 2013 at 11:42 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
“What I want is for my daughter back. She looks very much like me. I fear for her safety. Usually we can always know where each other are, but she has disappeared from my sight. I brought you here to seek out my ally, who can summon spirits to find her. But it has all changed. I do not like this at all. We can return to the hatch or… did you feel that?”
11 November 2013 at 21:40 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco draws his sword, listens intently and tries to ‘feel’ something.
@ Riana “What is it?”
11 November 2013 at 22:48 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana tilts her head to the side, listening.
“The ground trembled. I thought I heard something, like hissing. Never mind.” She turns to face you. “Shadow is obstructed light, into which creep things of night. This is a proverb of my order. Nights Hide is a place between worlds, a borderland between shadow and the darkness. There was a balance here, and it has changed. I have to report this to the others. My priority is to find my daughter.”
She holds up a little device for you to see. It is a black tube and as she twists the bottom, a white material, something between chalk and wax, slides up at the top. She smiles. “Circle-stick.”
Riana bends to her knees and draws a circle around her on the ground. In its centre she marks a rune you do not recognise. She looks at the little tube and throws it to the ground; “All used up. Come, step inside.” She pulls you into the circle. “Do you have a tinderbox? We must ignite it.”
12 November 2013 at 18:12 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco checks his pockets…
@ Riana “Actually, yes. Allow me…”
Draco kneels and lights the rune/circle (whichever she would like)
12 November 2013 at 20:43 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The substance burns with a white, heatless flame, spitting with tiny flecks of brilliant brightness.
As the fire circles around you and connects in a circle, Riana speaks beneath her breath in a hissy language. Rather quickly, the flames die out, leaving a black ring of char.
“I brought us to my home. It is quicker than travelling by land from Th’Atch.”

You are outside. It is night. You cannot see the moon because the sky is cloudy. The air feels moist, cold, refreshing and smells of moss. It is brighter here than it was in the shadow dimension you have left.

You are between two large standing stones, with a third smaller one like an altar behind. In the opposite direction and further away is a crude lodge, built of pine trees. It stands beneath pines, perhaps half a dozen.

“Come, you can light the hearth. It is a cold night.” She is hugging her arms. “There be logs brought me by a tinker, use them to build a fire.” She hastens toward the lodge, shouting over her shoulder; “Use the path, it be marshy around here.”

You see a few pebbles and rocks placed left and right of a winding path between the stones and the lodge.
12 November 2013 at 21:00 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco follows Riana, using the path, and,if he passes by her log pile,grabs an armfull to take indoors.
12 November 2013 at 22:46 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff The lodge is constructed from basic tipi made each of three beams, there are five of these in a circle, with beams going across the tops and all down the outside of four of the five sides. This is covered in branches. The branches also come some way over the top.

The hearth is in the centre, a circle of rocks and of course has not one but several small cauldrons, pots and pans, around it; mostly full of rainwater. The log pile is a heap near the entrance way.

“Hey Draco, if you could fix my house up a bit while you’re here I would be very grateful!”
13 November 2013 at 00:16 · Edited · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco looks the place over…….and resigns himself to some hard graft. He starts by bringing a good supply of wood to the hearth (so it will dry better by the fire) and then sets about lighting a fire in the hearth. With that done, he will take a walk around the inside and make sure all is weather tight as can be.
13 November 2013 at 06:24 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
The damp wood smokes but you manage to get a fire lit easily since you are carrying matches and a tinderbox.

Even in darkness of night and by firelight, you see there is a lot of work to be done here.

There are several items of furniture around the edge of the cabin; a chest of drawers with a flat top waist high, a hammock stretched between two of the tripods. As an ornament or chime she has hanged bones from some animal on pieces of string, all different lengths.

“There is a fresh stream to the west, that way, behond the trees.” Riana points to the tall pines. “And a stack of wood for the hut.” She watches as you tighten up holes in the wall and test knots. You know that in half a day you could greatly improve this lodge and make it more homely.

Riana retrieves some food from one of the drawers. “Come, Draco. Eat with me. It is not much but filling and keeps well, this sweet bread was prepared for travellers and came up the coast by ship through Clay. West of here is Oyster Bay, across the moor. We are south of the rapids (she means Whitewater River) and yet north of the desert plain. These lands are desolate in their own way; swamp by winter and savannah by summer. I enjoy the peace but not the weather. It is my retreat, home, but most of my time is with my daughter, on the road. We live busy lives.”
13 November 2013 at 15:52 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: @ Riana “Food would be good, wait till i fetch water.”
Draco gathers up two pots and heads to the stream for water and will return and eat with Riana by the fire.
13 November 2013 at 19:13 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff You pass between a huge ox skull and two piles of felled trees, one the beams and one the branches. The stream is a little gully on the other side of the line of tall pines. There are some ferns growing here, a large red and white spotted toadstool, and you hear the owl hoot once more from the treetops above.

When you return, Riana sprinkles some dried leafs into one of the pots and sets it in the hearth on a flat topped stone that sticks up from between the burning logs. She gives you a dried pastry containing herbs, which is stale but filling.

“We should sleep soon. But first, tell me more of yourself.”
14 November 2013 at 20:49 · Like
Gordon Macleod
Gordon Macleod Draco Wolfsbane: Draco accepts the food with a nod to Riana.
@ Riana “My thanks. You know……almost all there is about me. I am Wolfsbane, there have been others…..and there will be again. I feel that i should tell you instead, you have a big decision to make, for i think i have seen your daughter……but she is in the other direction to the Black Book, which every day draws further from us.”
Draco tells Riana of the strange encounter with the mysterious woman and of the Executioner.
15 November 2013 at 23:45 · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Riana stares at you, and through you.
“You could have told me that already.” She says in a quiet voice. She takes a deep breath and sits cross legged and stares into her tea. Suddenly she seems very old, and humble. She looks up at you, her eyes hardly daring to linger on you.
“But then I suppose we would not have seen the shift going on within Nights Hide.”
She sips her tea.
“Tomorrow we travel West across the moor, to Clay. I must ask if they have found any more sylphwing there that we may travel as witches should; from heartbeat to heartbeat without the far distance between. After that; to Goston Mill. In the old days they called it goose-town for the plump birds they bred. Now they call it ghost-town.”
She falls silent.

[OOC it has only now occurred to me that this scene at Riana’s Retreat should be a different Scene to Nights Hide]
22 November 2013 at 08:13 · Edited · Like
Gamekeeper Fbaff
Gamekeeper Fbaff @Draco:
Tomorrow you will decide how much of an effort to put into fixing Riana’s hut before your journey across the moor.
If you have anything else to say or do here, please continue this at;

SCENE 28 – Riana’s Retreat
https://www.facebook.com/notes/advanced-fighting-fantasy-chalice-of-storms-campaign/scene-28-rianas-retreat/669208086432884

before you wrap in a furry animal skin that Riana has provided you, close to the fire, listen to its crackling sounds as you drift into a restful sleep.
22 November 2013 at 07:25 · Like

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