Advanced Fighting Fantasy
SCENE 12 - the Great Library
The Great Library of Salamonis is one of the larger towers of the city. It is an irregular shape, more like several towers stemming from the same root. Columnaded flying Buttresses support it. Its front door is huge, is decorated to look like an open book, and is at the top of wide steps. There is a large open-air courtyard below it containing many benches, trees and a fountain. Surrounding this on three sides are the university towers. more to follow…
Luke Kennedy OOC> I presume I start here Jim?
27 April at 21:39 · LikeUnlike
Gamekeeper Jim James <ooc> As soon as I have written the intro section to the Library… sorry Luke its probably not going to be done by tonight
27 April at 21:42 · Like
Gordon Macleod Badger Briarstone:@Antona “Ahem, you all have important things to discuss i am sure but if we can be shown to our equipment you have provisioned we can begin our journey”
@Drisk “My friend, will you seek your contact here yourself to find out more about our item? it seems we will be busy being provisioned.”
22 June 2012 at 06:57 · Like
Gamekeeper Fbaff @Badger:
“Well I suspect he will be around, I have method by which to contact him.” Drisk smiles mysteriously and taps his temple. “I would actually quite like to see for myself what provisions these gentlemanly wizards have to offer.”
To the wizards, Drisk asks; “Good sirs, is the Pillar Portal online this evening?”
“I’ll show him.” Myrfoon agrees. “It has been rather glitchy of late, technicians are supposedly looking into it although they also seem to have been caught up in the clearance spell.”
“Give them some of those crystals.” Dagus points at the table. There is a small wooden box with a carved wooden dragon head on its lid. It contains several dozen shards of crystals, very similar to a larger one being used as a paperweight that has a leather strap tied around its root for use as a pendant. The shards all glow dimly with a strange turquoise-purple light.
Antona asks; “Are any of you knowledgeable in the magickal arts? These are mana-shards. They are a source of magical energy but have limited uses before they become mundane crystals. They can be imprinted with specific Runes thus binding a spell into them, or they can be used as a source of energy required for casting your own spells. You can select one each, choose the one that feels most comfortable. These are very rare and difficult to come by.”
“We have to ask the Ant-men to mine them for us!” Dagus adds. He and Myrfoon erupt into laughter again.
Drisk has a smug and satisfied smile on his stubbled face. “I have heard of such things!” He announces. “Very useful! Thank you, kind sirs. May I request taking one for each of my two children who likely have need of such items?”
Myrfoon smiles kindly in reply while Dagus rolls his eyes.
22 June 2012 at 14:42 · Like
Gordon Macleod Badger Briarstone: Badger reaches out for a crystal and trusts in providance to help him choose.
22 June 2012 at 18:51 · Like
Gamekeeper Fbaff Drisk takes several crystals and asks; “Does the cat get one?”
24 June 2012 at 18:16 · Like
Gamekeeper Fbaff @Plevious:
Drisk stands beside Badger and looks at Plevious.
“We have some research of our own to do in the Library while we are here. Will you join us, friend?”
6 September 2012 at 18:34 · Like
Gamekeeper Fbaff Drisk addresses the three wizards; “With respect gentlemen, we have work to attend. Most humble gratitude for these kindly gifts. We will attend our duties at your bequest most diligently. Good evening, sirs.”
He holds Plevious and Badge by the elbows and leads you both toward the floating column. Tobias the doorman is lingering within, swaying slightly with his eyes closed. He seems to have fallen asleep. The cat announces its presence with a loud purr and twists itself around all available ankles. “Yeowl?”
8 September 2012 at 10:30 · Like
Gordon Macleod Badger Briarstone: Badger picks the cat up and sticks it in his hood.
@Drisk "Well done my friend, that was long winded was it not? i thought we were in for a long lecture there for a moment. Just like the time that travelling weather diviner came to m…See More
8 September 2012 at 10:42 · Like
Gamekeeper Fbaff “Descend” Drisk speaks firmly at the floating platform, and it does so. He leads you to a peculiar mechanical apparatus standing against one of the pillars surrounding the open central area. It has many rows of buttons each marked with a different alphanumeric picto-symbol. Drisk presses a leaf broach into an identically shaped indentation above the buttons.
“This is a calculus. It is the library indexing system. It works by cross-referencing of three tags. We are looking for my friend a *Scholar, specialising in *Antiquities, name of *Marantis.”
As Drisk says the words marked by an *asterix, he puts his fingers onto several of the buttons on the device and presses them down together, hitting a larger button at the bottom after making each impression.
The machine clicks and whirrs into action. On its top is a rounded glass case containing a large black and white striped feather quill, which jumps up and scribbles into action, marking a small piece of card with the three symbols as well as the time and date, which drops into a chute and out of a slot at the bottom. Drisk stoops, picks it up and pockets it, retrieves his leaf broach and says; “follow me.”
He walks into the center of the white circle surrounded by pillars that is the center of the Great Library. The cat skips over to join him.
Currently you are standing on a black and white checkered mosaic surrounding the white circle. You must cross a black ring mosaic that has many picto-glyphs on it, which are throbbing on and off with silver light and appear to be assembling themselves into an appropriate order.
“Hurry!” beckons Drisk.
You recall that the name of a wizard of the wizards council who the disguised Prince Bharingar has sent you to meet in the great Tower is Tazabob.
8 September 2012 at 12:32 · Like
Gamekeeper Fbaff <ooc> @Luke:
I have edited the previous post while you made your post, so it is only fair that I offer you a chance to change your direction if you wish. This Drisk fella seems to know his way around here and might have heard of Tazabob. Also you know how to use the machine now. And also the wizards upstairs might also know Tazabob.
8 September 2012 at 12:46 · Like
Gordon Macleod Badger Briarstone: @Drisk “Truly these must be powerful magics that work here…..and you, my friend, continue to amaze me!”
Badger hurries after Drisk.
8 September 2012 at 13:17 · Like
Gamekeeper Fbaff <ooc> @Luke,
I am assuming Plevious is standing inside the white circle close enough to Drisk to ask him this….See More
8 September 2012 at 15:44 · Like
Gordon Macleod Badger: Badger takes it all in in amazement! It is certainly a far cry from his homestead he muses. He sees Plevious glance at him and then he follows Drisk as well.
8 September 2012 at 15:52 · Like
Gamekeeper Fbaff The glow-globes bob above your heads lighting the way. Each is the size of an apple and its light as voluminous as one small candle flame.
At the end of the deep brown stained, wood lined tunnel of books is a long wide area with a long row of bookshelf behind it and to either side of the pillared tunnel mouth. There are bookshelves also at each end, either side of more pillars between which unlit tunnels. There are comfortable looking leather padded reclining seats between the edges of the tables and the tunnels, these are also covered in books.
The center of this long rectangular area has two rows of long rectangular tables, sturdy wooden tables designed for studying at. There are long wooden benches with the occasional cushion. There are five tables in all; three at the back and two at the front, with pulpits on the closest end corners. The pulpits are stacked with books as are the tables. There are also little wooden name tags on the table next to the piles of books, for ease I shall describe them as letter holders from the game ‘scrabble’.
There are four people sitting at the tables, each situated as far from the others as is possible.
One, an ancient bald and thickly bespectacled man whose dusty white beard is folded onto the table beside him, has a white mouse sitting on top of his head. He appears to be studying a large tome propped up on a book prop in front of him, holding a large magnifying glass. A quill and inks is near at hand as is his note-book. It is very possible that he is stiff as a board from rigor mortis.
One is a young student who has the largest pile of books, she is hiding behind it. She also has spectacles, dark hair in a bob, is skinny and is also making notes, a lot of notes, into several note-books.
One is a middle-aged man who is reading from one book and grunting occasionally. He has white in his short curly black beard and hair. He is wearing a faded gray shirt. He makes loud sniffing noises often.
One is a middle-aged man who wears a simple white toga. He has several small artifacts in front of him of the clockwork variety and appears to be sketching them in his note-book. There are several books scattered close by him. Every now and then one of the clockworks seems to activate itself, making mechanical ticking sounds and strutting jaggedly around on the tabletop. He is frustrated and quickly claps his hands on it, peering left and right as if embarrassed at causing a nuisance to the other scholars, who ignore him, before carefully settling the thing down again and returning to his work.
Many of the books in here are very old; their covers are threadbare, unmarked; all of the books are hand-written, so they mostly all unique. The bookshelves also contain small boxes and artifacts every now and then.
“That’s him.” Drisk whispers loudly. He weaves his way through the tables to where his friend is working. Marantis stands, they embrace and sit down together. Drisk beckos to you both to come over for an introduction. The noisy clockwork sets itself off and drops off thee edge of the table. Marantis cusses and picks it up, cradling it in his hands like a chick.
8 September 2012 at 17:12 · Like
Gamekeeper Fbaff Marantis stands again and shakes Plevious hand. Then he sits down again.
“Friend Drisk, it is a rare and yet foreboding pleasure to have you stalk me to my study. And with such interesting companions.” He nods toward the cat. “I see that we must retreat immediately to a more suitable location for any sort of meeting at all.” He stands up and sets the clockwork on the table. It remains still. “To the philanderous philosopher? I seem to recall owing you an ale.”
Marantis begins walking away from you all toward the tunnel. “Come, friends, make haste!” He continues walking.
“Right then.” says Drisk, who follows Marantis, whose pace is surprisingly brisk.
8 September 2012 at 17:37 · Like
Gordon Macleod Badger: @Marantis “Greeting to you Old-One! I am Briarstone, Badger Briarstone.”
Badger then follows the three of them (and taking the cat back into his hood, away from any harm)
8 September 2012 at 18:36 · Like
Gamekeeper Fbaff @Badger:
Marantis strides over to you and shakes your hand vigorously. “Marantis is me. Pleased to meet a friend of Drisk. Come now, we have drinking and discussion to attend.” He sets a mighty pace and you are back within the white circle very quickly. Marantis operates it.
Tobias the doorman is perched on a seat next to the door of the great Library. Before you reach him, a figure approaches you. He has white hair and beard, all worn in braids, is dressed in vibrant blue robes and he makes directly for Plevious.
“You are the secret emissary?” He asks directly as if expecting some cryptic password in response. His eyes are of the same vibrant blue as his robes. “I am Tazabob. I was summonsed by a mutual ally.”
A voice booms from behind you. “Ah, my fellows.” It is Antona of the Midnight Sun. “Come, I have more news to impart. We must make haste.” He walks toward your group.
“Oh not him.” mumbles Tazabob.
“Indeed, him, Tazabob. Why not scuttle along now, I am sure there is much of your own enthralling business for you to attend. There’s a good fellow.”
Neither man moves nor speaks for an awkward long time.
8 September 2012 at 18:49 · Like
Gordon Macleod Badger: Badger, realising that none of this talk is for him (and praying he is right!) stands silently, shuffling his feet slightly and waits to take his cue from Drisk or, indeed, Plevious.
8 September 2012 at 18:53 · Like
Gamekeeper Fbaff @Plevious:
“Good sir, I urge some tact, given the nature of our situation.” He clears his throat. At Antona he says; “My business brings me to this very juncture, colleague. May I ask for what pleasantries are we enamored of your esteemed presence?”
8 September 2012 at 20:35 · Like
Gamekeeper Fbaff Antona clears his throat. “I have pressing matters with these gentlemen, sir. As yourself it seems. Very well then, what say perchance we throw in our lot together and build bridge across old wounds? These times being pressing and a dread sense of utmost urgency dictating necessary allies.”
Tazabob smiles. It is a reptilian smile betrayed by a coldness of his eyes. “At such times, Antona, perchance ye be right.”
The scholar Marantis claps his hands one each upon the wizards shoulders. “Now that is most definitely an arrangement worthy to be drunk upon. To the Philandering philosopher, at haste!” He virtually shoves the wizards out of the door.
Please turn to SCENE 17 – Philandering Philosopher